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Article View: alt.games.microprose.transport-tyc
Article #27569

Re: Mammothtrains is broken

#27569
From: Donald J Braun
Date: Fri, 02 Apr 2004 00:56
33 lines
2942 bytes
"Freighttrains switch ON", That was the problem. I was in the yr 1921 and
had the single Collett Pannier Tank (steam) as the engine.  Went into the
cfg file and turned off the freighttrains.  Able to load 60 cars now with
coal.  Understand more about this switch now. Thank you for your time and
consideration.  Keep up the outstanding refinements to the game.

Don

"Josef Drexler" <nospam0304@joesbox.cjb.net> wrote in message
news:MPG.1ad67bb3b0695e73989e74@server.our.house...
> Donald J Braun wrote on Thu, 1 Apr 2004 15:10:22 -0700:
> > I stated problem wrong.  I can built a train length up to 127.  The real
> > problem I have is that: only Can get a max of 30 cars to load of the 127
> > cars. Train sits in the station loads 30 cars and pulls out of the
station.
> > Train is set to full load at the station and is only loading coal. Using
> > fullloadany on, gradualloading on, loadtime on   Please suggest what to
look
> > for or set in the ttdpatch.cfg text file.
> > Thank you for your time and consideration
>
> No, I understood what you said.  I built a mammothtrain and all wagons
> got loaded and unloaded.
>
> The only thing I can think of is that you've turned on the
> "freighttrains" switch.  In that case, the train stops loading when it
> would get too heavy for the engine.
>
> -- 
>    Josef Drexler                 |    http://publish.uwo.ca/~jdrexler/
> ---------------------------------+---------------------------------------
>  Please help Conserve Gravity    | Email address is *valid*.
>  Boycott multistory buildings.   | Don't remove the "nospam" part.
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From: "Donald J Braun" <djbskip@adelphia.net>
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Subject: Re: Mammothtrains is broken
Date: Thu, 1 Apr 2004 17:56:00 -0700
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