Thread View: alt.games.lucas-arts.monkey-island
19 messages
19 total messages
Started by Rene den Boer
Mon, 30 Nov 1998 00:00
are there any plans for a MI4
Author: Rene den Boer
Date: Mon, 30 Nov 1998 00:00
Date: Mon, 30 Nov 1998 00:00
3 lines
646 bytes
646 bytes
Does anyone know if there will be a Monkey Island 4? Chris
Re: are there any plans for a MI4
Author: Cristian Ariel Pereda
Date: Tue, 01 Dec 1998 00:00
Date: Tue, 01 Dec 1998 00:00
10 lines
767 bytes
767 bytes
I don't know but I think that they don't do a good job with MI3... do you like it? The end of game is bad for me... tell me please what do you think about it... Rene den Boer escribi� en mensaje <73toff$8jc$1...@news.worldonline.nl>... >Does anyone know if there will be a Monkey Island 4? > >Chris > >
Re: are there any plans for a MI4
Author: BRIAN SPINK
Date: Wed, 02 Dec 1998 00:00
Date: Wed, 02 Dec 1998 00:00
15 lines
1209 bytes
1209 bytes
In article <7427qs$bpl$1...@colon.ba.net>, Cristian Ariel Pereda <cpe...@ba.net> writes >I don't know but I think that they don't do a good job with MI3... do you >like it? The end of game is bad for me... tell me please what do you think >about it... > Yeah I agree with this comment, the entire game is excellent but the last section of the game after you`ve grown back to your normal size is a bit of a letdown. LeChuck though, wasn't killed off for good so there is a possibility of a MI4 but the question is how can they bring him back to life for the fourth time! Phil.
Re: are there any plans for a MI4
Author: bba... P.H.
Date: Sat, 05 Dec 1998 00:00
Date: Sat, 05 Dec 1998 00:00
25 lines
1440 bytes
1440 bytes
On Wed, 2 Dec 1998 13:34:42 +0000, BRIAN SPINK <CEA...@plastermaster.demon.co.uk> wrote: >In article <7427qs$bpl$1...@colon.ba.net>, Cristian Ariel Pereda ><cpe...@ba.net> writes >>I don't know but I think that they don't do a good job with MI3... do you >>like it? The end of game is bad for me... tell me please what do you think >>about it... >> > >Yeah I agree with this comment, the entire game is excellent but the >last section of the game after you`ve grown back to your normal size is >a bit of a letdown. LeChuck though, wasn't killed off for good so there >is a possibility of a MI4 but the question is how can they bring him >back to life for the fourth time! > > >Phil. I don't think there is anything wrong with the end as such. Just that the game ends and you now have to wait until LucasArts makes MI4. That is what really sucks ;) PH
Re: are there any plans for a MI4
Author: Rage
Date: Tue, 08 Dec 1998 00:00
Date: Tue, 08 Dec 1998 00:00
9 lines
866 bytes
866 bytes
Hi! M opinion is, that LArts have save some bytes to save the costs of a third CD. So it looks, like the end is cutted! But also I must say, this end cries directly for the fourth MI, or? So I hope.....and in my behalf it can go so on like the Sierra Adventures..... So long...... --> Rage <--
Re: are there any plans for a MI4
Author: er... TragedyTrousers
Date: Wed, 09 Dec 1998 00:00
Date: Wed, 09 Dec 1998 00:00
15 lines
1064 bytes
1064 bytes
I had a quick peek at the help book for CoMI in a shop recently. It says that there was supposed to be a song at the end of the game, sung by the entire cast, but there wasn't enough time to record it or include it in the finished game. The book then lists the lyrics. I wonder if the reason this was mentioned in the guide was because the programmers were cheesed off at having to release an incomplete game so they could make a deadline? Either way, it annoys the fancy-pants offa me. -- TragedyTrousers.
Re: are there any plans for a MI4
Author: si...
Date: Sun, 13 Dec 1998 00:00
Date: Sun, 13 Dec 1998 00:00
29 lines
2157 bytes
2157 bytes
er...@kmount.spamblock.globalnet.co.uk (TragedyTrousers) wrote: >I had a quick peek at the help book for CoMI in a shop recently. > >It says that there was supposed to be a song at the end of the game, >sung by the entire cast, but there wasn't enough time to record it or >include it in the finished game. The book then lists the lyrics. > >I wonder if the reason this was mentioned in the guide was because the >programmers were cheesed off at having to release an incomplete game so >they could make a deadline? > >Either way, it annoys the fancy-pants offa me. I have read that guidebook - as well as the love song between Guybrush and Elaine, there was a cut-scene that was left out of the final version - something to do with Elaine saving Guybrush whilst he was on the rollercoater. I don't think that MI should continue like Sierra, as the quality will slowly slip - I am not questioning LA's storytelling skill here, they're the finest adventure game developers in the world - but any series has to reach a high point and from then on it's downhill. Perhaps just one more wouldn't hurt, though - Largo could return and thaw out LeChuck on Monkey Island or something. Now that they made Grim, though, they'll have to do MI 4 in '3D' and that may ruin the original 'flavour' of the game. The cartoony style might not work... Simon Reid (si...@lreid.demon.co.uk)
Re: are there any plans for a MI4
Author: Freeman
Date: Mon, 14 Dec 1998 00:00
Date: Mon, 14 Dec 1998 00:00
15 lines
1714 bytes
1714 bytes
When you look at it, chatacter development and such, graphic style, sounds and all the rest, Monkey Island has reached its highest standard within its current style (2D adventure, caracture graphics). It's like Si...@Ireid.demon.co.uk says;if they made another, theyd have to move the MI series to a GF style of things, and it just wouldn't work. And yet another "Elaine's been kidnapped" plot...the poor buggers are married now, leave them be. It's like the old stage axiom says, "always leave them calling for more". We should remember the MI series for finishing on such a high note as CoMI (a real classic, already) instead of looking back and saying "Well it was good, but it trailed off towards the end". Which it invariably would. Even LA have their limits. They'll go and make another one now, won't they. Ha!
Re: are there any plans for a MI4
Author: Chris Buckley
Date: Mon, 14 Dec 1998 00:00
Date: Mon, 14 Dec 1998 00:00
10 lines
1234 bytes
1234 bytes
It's like >Sim...@XXXIreid.demon.co.uk says Hasn't anyone told you NOT to post REAL e-mail addresses into USENET? Thanks to you that person is going to get bucket loads of SPAM! -- Best Regards, Chris Buckley
Re: are there any plans for a MI4
Author: Freeman
Date: Tue, 15 Dec 1998 00:00
Date: Tue, 15 Dec 1998 00:00
5 lines
1244 bytes
1244 bytes
You're right, my apologies. But in fact, I think he posted his real e-mail address in his message when he wrote to the group - that's where I got it,. I wouldn't have deliberately removed a SPAM block. But you're right - I should've thought about that. Sorry, Simon.
Re: are there any plans for a MI4
Author: -XORUS-
Date: Tue, 15 Dec 1998 00:00
Date: Tue, 15 Dec 1998 00:00
20 lines
1804 bytes
1804 bytes
Freeman wrote in message <754134$cig$1...@newsreader4.core.theplanet.net>...
>When you look at it, chatacter development and such, graphic style, sounds
>and all the rest, Monkey Island has reached its highest standard within its
>current style (2D adventure, caracture graphics). It's like
>Si...@Ireid.demon.co.uk says;if they made another, theyd have to move the
MI
>series to a GF style of things, and it just wouldn't work. And yet another
>"Elaine's been kidnapped" plot...the poor buggers are married now, leave
>them be.
>
<SNIP>
They could do it the King's Quest way!
Their son/daughter (maybe even both) could be facing LeChuck's
son/daughter/cousin/twin/whatever..
=============================================
-={XORUS}=- http://www.sasweb.net/xorus/index.htm
Remove the NOSPAM from my E-Mail addy to contact me!
=============================================
Re: are there any plans for a MI4
Author: NGpl... Chris Buckley
Date: Wed, 16 Dec 1998 00:00
Date: Wed, 16 Dec 1998 00:00
22 lines
1805 bytes
1805 bytes
In article "Freeman" <freeman54"NOSPAM"@hotmail.com> "Freeman" <freeman54"NOSPAM"@hotmail.com> had this to say > You're right, my apologies. But in fact, I think he posted his real e-mail > address in his message when he wrote to the group - that's where I got it,. > I wouldn't have deliberately removed a SPAM block. Ahh :-) I thought that the original poster might have not implemented a SPAM block . . .whenever someone does that I make sur to put a couple of XX's in in somewhere just to make sure they don't have any more mail than they should and then mail them with instructions on how to insert anti- spam devices :-) > But you're right - I should've thought about that. Sorry, Simon. No apology even neccessary m8. It was the original posters fault (if were being honest <g>) :-) -- Best Regards Chris Buckley
Re: are there any plans for a MI4
Author: wo... Womb-Raider
Date: Fri, 18 Dec 1998 00:00
Date: Fri, 18 Dec 1998 00:00
25 lines
2028 bytes
2028 bytes
Not too mention that SPAM BOT's are now removing automatically the "spam blocks" that are most common. In article <MPG.10e13c931...@news.freeserve.net>, NGpl...@ng.com (Chris Buckley) wrote: > In article "Freeman" <freeman54"NOSPAM"@hotmail.com> "Freeman" > <freeman54"NOSPAM"@hotmail.com> had this to say > > You're right, my apologies. But in fact, I think he posted his real e-mail > > address in his message when he wrote to the group - that's where I got it,. > > I wouldn't have deliberately removed a SPAM block. > > Ahh :-) I thought that the original poster might have not implemented a > SPAM block . . .whenever someone does that I make sur to put a couple of > XX's in in somewhere just to make sure they don't have any more mail than > they should and then mail them with instructions on how to insert anti- > spam devices :-) > > > But you're right - I should've thought about that. Sorry, Simon. > > No apology even neccessary m8. It was the original posters fault (if were > being honest <g>) > > :-) --
Re: are there any plans for a MI4
Author: Freeman
Date: Fri, 18 Dec 1998 00:00
Date: Fri, 18 Dec 1998 00:00
8 lines
1481 bytes
1481 bytes
Womb-Raider wrote in message ... >Not too mention that SPAM BOT's are now removing automatically the "spam >blocks" that are most common. I had a feeling they'd start doing that at some point - and that's where the law should kick in. It really is getting to the point of absurdity when an individual has to take such measures of self-defence against *advertising* for heaven's sake.
Re: are there any plans for a MI4
Author: cjbu... Chris Buckley
Date: Fri, 18 Dec 1998 00:00
Date: Fri, 18 Dec 1998 00:00
21 lines
1845 bytes
1845 bytes
In article "Freeman" <freeman54"NOSPAM"@hotmail.com> "Freeman" <freeman54"NOSPAM"@hotmail.com> had this to say > Womb-Raider wrote in message ... > >Not too mention that SPAM BOT's are now removing automatically the "spam > >blocks" that are most common. > > I had a feeling they'd start doing that at some point - and that's where the > law should kick in. It really is getting to the point of absurdity when an > individual has to take such measures of self-defence against *advertising* > for heaven's sake. just put in something that no-one else uses then. All the Spam-bots are able to strip is "NOSPAM" and "X" etc. Just type something else in :-) Better still withold your e-mail addy altogether. -- Best Regards Chris Buckley
Re: are there any plans for a MI4
Author: James Ford
Date: Wed, 23 Dec 1998 00:00
Date: Wed, 23 Dec 1998 00:00
29 lines
2111 bytes
2111 bytes
Freeman wrote in message <754134$cig$1...@newsreader4.core.theplanet.net>... >When you look at it, chatacter development and such, graphic style, sounds >and all the rest, Monkey Island has reached its highest standard within its >current style (2D adventure, caracture graphics). It's like >Simon@*****.demon.co.uk says;if they made another, theyd have to move the MI >series to a GF style of things, and it just wouldn't work. And yet another >"Elaine's been kidnapped" plot...the poor buggers are married now, leave >them be. > >It's like the old stage axiom says, "always leave them calling for more". We >should remember the MI series for finishing on such a high note as CoMI (a >real classic, already) instead of looking back and saying "Well it was good, >but it trailed off towards the end". Which it invariably would. Even LA have >their limits. > >They'll go and make another one now, won't they. Ha! I think that they should create a new MI game although with a new main character instead of Guybrush. Some new guy searching for the secret of monkey island or maybe starring Wally or even Le Chuck as the main character. Anyone got any thoughts on this??? James Ford
Re: are there any plans for a MI4
Author: keny...
Date: Tue, 29 Dec 1998 00:00
Date: Tue, 29 Dec 1998 00:00
45 lines
3022 bytes
3022 bytes
I don't know. I don't like Wally particularly. I would like to see another MI game, but I'd prefer it to be 2D. Every genre is being converted to 3D right now. Grim Fandango is great, sure, but it's getting really boring to play games that way. I think there are plenty of plots possible that wouldn't be boring. Particularly if Ron Gilbert (isn't that his name) gets the rights to the series back, I am sure that the result would be excellent. By the way, are there any fan-sequels out there? I heard that there are a couple planned for Indiana Jones. In article <914449366.18043.0...@news.demon.co.uk>, "James Ford" <skun...@hotmail.com> wrote: > > Freeman wrote in message <754134$cig$1...@newsreader4.core.theplanet.net>... > >When you look at it, chatacter development and such, graphic style, sounds > >and all the rest, Monkey Island has reached its highest standard within its > >current style (2D adventure, caracture graphics). It's like > >Simon@*****.demon.co.uk says;if they made another, theyd have to move the > MI > >series to a GF style of things, and it just wouldn't work. And yet another > >"Elaine's been kidnapped" plot...the poor buggers are married now, leave > >them be. > > > >It's like the old stage axiom says, "always leave them calling for more". > We > >should remember the MI series for finishing on such a high note as CoMI (a > >real classic, already) instead of looking back and saying "Well it was > good, > >but it trailed off towards the end". Which it invariably would. Even LA > have > >their limits. > > > >They'll go and make another one now, won't they. Ha! > > I think that they should create a new MI game although with a new main > character instead of Guybrush. Some new guy searching for the secret of > monkey island or maybe starring Wally or even Le Chuck as the main > character. Anyone got any thoughts on this??? > > James Ford > > -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Re: are there any plans for a MI4
Author: Huz
Date: Tue, 29 Dec 1998 00:00
Date: Tue, 29 Dec 1998 00:00
27 lines
2469 bytes
2469 bytes
There were some LucasArts game spin-offs in production a while back, but I expect the authors have given up by now. The most memorable for me was one called Donkey Island, and it sounded good - I downloaded a little demo on the site and it didn't work, so I gave up. I can't remember the URL now :( However, you're right about the Indiana Jones games. There is a new Indiana Jones game programmed in JAVA available at http://www.geocities.com/SiliconValley/Foothills/8436/ - it's not exactly difficult to complete, but it's good for the novelty value (plus it runs in your browser). Apparently, it's also a scripting utility, meaning you can create your own games on it. I couldn't be bothered, but maybe you could. If you do create anything, let us know :) ___________________________________________________________________ keny...@yahoo.com wrote in message <76beps$8ed$1...@nnrp1.dejanews.com>... >I don't know. I don't like Wally particularly. I would like to see another MI >game, but I'd prefer it to be 2D. Every genre is being converted to 3D right >now. Grim Fandango is great, sure, but it's getting really boring to play >games that way. I think there are plenty of plots possible that wouldn't be >boring. Particularly if Ron Gilbert (isn't that his name) gets the rights to >the series back, I am sure that the result would be excellent. > >By the way, are there any fan-sequels out there? I heard that there are a >couple planned for Indiana Jones.
Re: are there any plans for a MI4
Author: keny...
Date: Thu, 31 Dec 1998 00:00
Date: Thu, 31 Dec 1998 00:00
38 lines
2943 bytes
2943 bytes
I got that Indiana Java game a few days ago, and I think it's great fun. I suck at programming, so I'll just keep my hands off that. In article <76dsuj$mo9$1...@news7.svr.pol.co.uk>, "Huz" <now...@nowhere.com> wrote: > There were some LucasArts game spin-offs in production a while back, but I > expect the authors have given up by now. The most memorable for me was one > called Donkey Island, and it sounded good - I downloaded a little demo on > the site and it didn't work, so I gave up. I can't remember the URL now :( > > However, you're right about the Indiana Jones games. There is a new Indiana > Jones game programmed in JAVA available at > http://www.geocities.com/SiliconValley/Foothills/8436/ - it's not exactly > difficult to complete, but it's good for the novelty value (plus it runs in > your browser). Apparently, it's also a scripting utility, meaning you can > create your own games on it. I couldn't be bothered, but maybe you could. If > you do create anything, let us know :) > ___________________________________________________________________ > > keny...@yahoo.com wrote in message <76beps$8ed$1...@nnrp1.dejanews.com>... > >I don't know. I don't like Wally particularly. I would like to see another > MI > >game, but I'd prefer it to be 2D. Every genre is being converted to 3D > right > >now. Grim Fandango is great, sure, but it's getting really boring to play > >games that way. I think there are plenty of plots possible that wouldn't be > >boring. Particularly if Ron Gilbert (isn't that his name) gets the rights > to > >the series back, I am sure that the result would be excellent. > > > >By the way, are there any fan-sequels out there? I heard that there are a > >couple planned for Indiana Jones. > > -----------== Posted via Deja News, The Discussion Network ==---------- http://www.dejanews.com/ Search, Read, Discuss, or Start Your Own
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads