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Thread View: alt.games.lucas-arts.monkey-island
17 messages
17 total messages Started by Pixel "#~ Thu, 19 Jul 2007 10:50
Icons
#234613
Author: Pixel "#~
Date: Thu, 19 Jul 2007 10:50
33 lines
2022 bytes
The other day I read about some cool icons here on Mix 'n Mojo:
http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc

Some guy made them and then some guy, maybe the same guy who knows,
put them here: http://thanius.com/pixmaps/scummvm/ and they all look
rather slick.
There meant for the ScummVM (which we all know recides here:
http://www.scummvm.org)


But, and here finally is my point to this post, why aren't there
Aglami icons in existence? I mean, there aren't, aren't there? Not if
for the Aglami Adventure Game(tm)...

Some, lets have a compitition, or something along those lines, lets
make the best Aglami icon!

Yeah.



-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234614
Author: Kasper
Date: Fri, 20 Jul 2007 00:30
11 lines
1197 bytes
On Thu, 19 Jul 2007 12:50:11 +0200, "Pixel  \"#~"
<jjwweerrff@phil.uu.nl> wrote:

>But, and here finally is my point to this post, why aren't there
>Aglami icons in existence? I mean, there aren't, aren't there? Not if
>for the Aglami Adventure Game(tm)...

Because Aglami isn't a fucking game?

-- 
Kasper
Re: Icons
#234616
Author: Daffy
Date: Fri, 20 Jul 2007 06:16
23 lines
1769 bytes
A day without Pixel "#~ is like a day without sunshine...

> The other day I read about some cool icons here on Mix 'n Mojo:
> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc
> 
> Some guy made them and then some guy, maybe the same guy who knows,
> put them here: http://thanius.com/pixmaps/scummvm/ and they all look
> rather slick.
> There meant for the ScummVM (which we all know recides here:
> http://www.scummvm.org)
> 
> 
> But, and here finally is my point to this post, why aren't there
> Aglami icons in existence? I mean, there aren't, aren't there? Not if
> for the Aglami Adventure Game(tm)...

Blue coffee cup, anyone?

-- 
Daffy
Now it's your turn.

aglami.net? What is that?
Re: Icons
#234617
Author: Pixel "#~
Date: Fri, 20 Jul 2007 14:17
36 lines
2220 bytes
Earlier Daffy muttered:

>> The other day I read about some cool icons here on Mix 'n Mojo:
>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc
>> 
>> Some guy made them and then some guy, maybe the same guy who knows,
>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look
>> rather slick.
>> There meant for the ScummVM (which we all know recides here:
>> http://www.scummvm.org)
>> 
>> 
>> But, and here finally is my point to this post, why aren't there
>> Aglami icons in existence? I mean, there aren't, aren't there? Not if
>> for the Aglami Adventure Game(tm)...
>
>Blue coffee cup, anyone?

*looks closely*

Oh my god, it is an Aglami Icon. Why the blue coffeecup?
Or do I need to play the demo again for that?


-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234615
Author: Pixel "#~
Date: Fri, 20 Jul 2007 14:18
27 lines
1800 bytes
Earlier Kasper muttered:

>>But, and here finally is my point to this post, why aren't there
>>Aglami icons in existence? I mean, there aren't, aren't there? Not if
>>for the Aglami Adventure Game(tm)...
>
>Because Aglami isn't a fucking game?

But there is at least a demo.

*checks*

Yes, it is in my start-menu, listed under games...


-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234618
Author: Daffy
Date: Fri, 20 Jul 2007 19:07
30 lines
1971 bytes
A day without Pixel "#~ is like a day without sunshine...

>>> The other day I read about some cool icons here on Mix 'n Mojo:
>>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc
>>>
>>> Some guy made them and then some guy, maybe the same guy who knows,
>>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look
>>> rather slick.
>>> There meant for the ScummVM (which we all know recides here:
>>> http://www.scummvm.org)
>>>
>>>
>>> But, and here finally is my point to this post, why aren't there
>>> Aglami icons in existence? I mean, there aren't, aren't there? Not if
>>> for the Aglami Adventure Game(tm)...
>> Blue coffee cup, anyone?
> 
> *looks closely*
> 
> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
> Or do I need to play the demo again for that?

Simple - it's the default icon from the game creator, so it conveys the 
Aglamian sense of laziness well.

-- 
Daffy
Now it's your turn.

aglami.net? What is that?
Re: Icons
#234619
Author: DG
Date: Fri, 20 Jul 2007 19:09
14 lines
1606 bytes
Daffy schreef:
>> *looks closely*
>>
>> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
>> Or do I need to play the demo again for that?
> 
> Simple - it's the default icon from the game creator, so it conveys the 
> Aglamian sense of laziness well.
> 

I can't be bothered to refute this.

-- 
Danny.
Re: Icons
#234620
Author: Pixel "#~
Date: Sat, 21 Jul 2007 07:46
43 lines
2633 bytes
Earlier Daffy muttered:

>A day without Pixel "#~ is like a day without sunshine...
>
>>>> The other day I read about some cool icons here on Mix 'n Mojo:
>>>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc
>>>>
>>>> Some guy made them and then some guy, maybe the same guy who knows,
>>>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look
>>>> rather slick.
>>>> There meant for the ScummVM (which we all know recides here:
>>>> http://www.scummvm.org)
>>>>
>>>>
>>>> But, and here finally is my point to this post, why aren't there
>>>> Aglami icons in existence? I mean, there aren't, aren't there? Not if
>>>> for the Aglami Adventure Game(tm)...
>>> Blue coffee cup, anyone?
>> 
>> *looks closely*
>> 
>> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
>> Or do I need to play the demo again for that?
>
>Simple - it's the default icon from the game creator, so it conveys the 
>Aglamian sense of laziness well.

Oh, so AGS doesn't stand for some elaborate name for the game?
*disappointed*


-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234621
Author: DG
Date: Sat, 21 Jul 2007 08:18
18 lines
1806 bytes
Pixel "#~ schreef:
>>>> Blue coffee cup, anyone?
>>> *looks closely*
>>>
>>> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
>>> Or do I need to play the demo again for that?
>> Simple - it's the default icon from the game creator, so it conveys the 
>> Aglamian sense of laziness well.
> 
> Oh, so AGS doesn't stand for some elaborate name for the game?
> *disappointed*
> 
> 
Doesn't it mean Aglami Game System? There should be a 2600 in there 
somewhere :-)

-- 
Danny.
Re: Icons
#234622
Author: Vigilante
Date: Sat, 21 Jul 2007 12:44
27 lines
1982 bytes
"Pixel "#~" <jjwweerrff@phil.uu.nl> wrote in message 
news:vtg1a391chu07gs8chl7m2seenqq3f6san@4ax.com...
> Earlier Daffy muttered:
>
>>> The other day I read about some cool icons here on Mix 'n Mojo:
>>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc
>>>
>>> Some guy made them and then some guy, maybe the same guy who knows,
>>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look
>>> rather slick.
>>> There meant for the ScummVM (which we all know recides here:
>>> http://www.scummvm.org)
>>>
>>>
>>> But, and here finally is my point to this post, why aren't there
>>> Aglami icons in existence? I mean, there aren't, aren't there? Not if
>>> for the Aglami Adventure Game(tm)...
>>
>>Blue coffee cup, anyone?
>
> *looks closely*
>
> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
> Or do I need to play the demo again for that?

What the hell? There was actually a demo? I had no idea anyone actually got 
that far with this. 
Re: Icons
#234623
Author: Kasper
Date: Tue, 24 Jul 2007 11:48
13 lines
1307 bytes
On Sat, 21 Jul 2007 13:44:35 +0100, "Vigilante" <mike@pyros.plus.com>
wrote:

>> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
>> Or do I need to play the demo again for that?
>
>What the hell? There was actually a demo? I had no idea anyone actually got 
>that far with this. 

Yeah, and why the fuck didn't you tell us?

-- 
Kasper
Re: Icons
#234624
Author: Pixel "#~
Date: Tue, 24 Jul 2007 18:24
33 lines
2097 bytes
Earlier Kasper muttered:

>>> Oh my god, it is an Aglami Icon. Why the blue coffeecup?
>>> Or do I need to play the demo again for that?
>>
>>What the hell? There was actually a demo? I had no idea anyone actually got 
>>that far with this. 
>
>Yeah, and why the fuck didn't you tell us?

It was like posted all over Aglami.
Hmmmm...

*sees if he can put it online somewhere*

Here: http://www.whitefall.nl/stuff/aglamitestgame.zip

I am not sure, but I think that sound work. By courtesy of Daffy I
suppose.


-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234625
Author: Kasper
Date: Thu, 26 Jul 2007 12:45
18 lines
1514 bytes
On Tue, 24 Jul 2007 20:24:13 +0200, "Pixel  \"#~"
<jjwweerrff@phil.uu.nl> wrote:

>It was like posted all over Aglami.
>Hmmmm...
>
>*sees if he can put it online somewhere*
>
>Here: http://www.whitefall.nl/stuff/aglamitestgame.zip
>
>I am not sure, but I think that sound work. By courtesy of Daffy I
>suppose.

Oh wait, I think I remember it. It was only one scene or something,
right?

-- 
Kasper
Re: Icons
#234626
Author: Kasper
Date: Fri, 27 Jul 2007 17:09
17 lines
1564 bytes
On Thu, 26 Jul 2007 19:56:46 +0200, "Pixel  \"#~"
<jjwweerrff@phil.uu.nl> wrote:

>>>Here: http://www.whitefall.nl/stuff/aglamitestgame.zip
>>>
>>>I am not sure, but I think that sound work. By courtesy of Daffy I
>>>suppose.
>>
>>Oh wait, I think I remember it. It was only one scene or something,
>>right?
>
>Yeah, in jail. With cake and stuff and Tracy.

Yeah. I played it. 

-- 
Kasper
Re: Icons
#234627
Author: Pixel "#~
Date: Sun, 29 Jul 2007 17:37
26 lines
2007 bytes
Earlier Kasper muttered:

>>>Oh wait, I think I remember it. It was only one scene or something,
>>>right?
>>
>>Yeah, in jail. With cake and stuff and Tracy.
>
>Yeah. I played it. 

Good.
Otherwise the shock would have been too great and the world would have
to implode.


-- 
 pixel - knight of aglami
 www.warande.net/~pixel
 pixel at aglami dot net
 msn: johannesvanderwerf at hotmail dot com
 icq: 58550811
 www.aglami.net
-
 "This is the captain. We have a little problem
   with our entry sequence, so we may experience
   some slight... turbulence and then explode."
-
Re: Icons
#234628
Author: Kasper
Date: Sun, 29 Jul 2007 23:02
20 lines
1733 bytes
On Sun, 29 Jul 2007 19:37:48 +0200, "Pixel  \"#~"
<jjwweerrff@phil.uu.nl> wrote:

>Earlier Kasper muttered:
>
>>>>Oh wait, I think I remember it. It was only one scene or something,
>>>>right?
>>>
>>>Yeah, in jail. With cake and stuff and Tracy.
>>
>>Yeah. I played it. 
>
>Good.
>Otherwise the shock would have been too great and the world would have
>to implode.

When will the full version be released?

-- 
Kasper
Re: Icons
#234629
Author: Sean
Date: Mon, 30 Jul 2007 17:57
13 lines
1965 bytes
Kasper skrev:

>>>>> Oh wait, I think I remember it. It was only one scene or something,
>>>>> right?
>>>> Yeah, in jail. With cake and stuff and Tracy.
>>> Yeah. I played it. 
>> Good.
>> Otherwise the shock would have been too great and the world would have
>> to implode.
> 
> When will the full version be released?

We're upgrading the engine, so when it's done.
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