Thread View: alt.games.lucas-arts.monkey-island
17 messages
17 total messages
Started by Pixel "#~
Thu, 19 Jul 2007 10:50
Icons
Author: Pixel "#~
Date: Thu, 19 Jul 2007 10:50
Date: Thu, 19 Jul 2007 10:50
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The other day I read about some cool icons here on Mix 'n Mojo: http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc Some guy made them and then some guy, maybe the same guy who knows, put them here: http://thanius.com/pixmaps/scummvm/ and they all look rather slick. There meant for the ScummVM (which we all know recides here: http://www.scummvm.org) But, and here finally is my point to this post, why aren't there Aglami icons in existence? I mean, there aren't, aren't there? Not if for the Aglami Adventure Game(tm)... Some, lets have a compitition, or something along those lines, lets make the best Aglami icon! Yeah. -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: Kasper
Date: Fri, 20 Jul 2007 00:30
Date: Fri, 20 Jul 2007 00:30
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On Thu, 19 Jul 2007 12:50:11 +0200, "Pixel \"#~" <jjwweerrff@phil.uu.nl> wrote: >But, and here finally is my point to this post, why aren't there >Aglami icons in existence? I mean, there aren't, aren't there? Not if >for the Aglami Adventure Game(tm)... Because Aglami isn't a fucking game? -- Kasper
Re: Icons
Author: Daffy
Date: Fri, 20 Jul 2007 06:16
Date: Fri, 20 Jul 2007 06:16
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A day without Pixel "#~ is like a day without sunshine... > The other day I read about some cool icons here on Mix 'n Mojo: > http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc > > Some guy made them and then some guy, maybe the same guy who knows, > put them here: http://thanius.com/pixmaps/scummvm/ and they all look > rather slick. > There meant for the ScummVM (which we all know recides here: > http://www.scummvm.org) > > > But, and here finally is my point to this post, why aren't there > Aglami icons in existence? I mean, there aren't, aren't there? Not if > for the Aglami Adventure Game(tm)... Blue coffee cup, anyone? -- Daffy Now it's your turn. aglami.net? What is that?
Re: Icons
Author: Pixel "#~
Date: Fri, 20 Jul 2007 14:17
Date: Fri, 20 Jul 2007 14:17
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Earlier Daffy muttered: >> The other day I read about some cool icons here on Mix 'n Mojo: >> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc >> >> Some guy made them and then some guy, maybe the same guy who knows, >> put them here: http://thanius.com/pixmaps/scummvm/ and they all look >> rather slick. >> There meant for the ScummVM (which we all know recides here: >> http://www.scummvm.org) >> >> >> But, and here finally is my point to this post, why aren't there >> Aglami icons in existence? I mean, there aren't, aren't there? Not if >> for the Aglami Adventure Game(tm)... > >Blue coffee cup, anyone? *looks closely* Oh my god, it is an Aglami Icon. Why the blue coffeecup? Or do I need to play the demo again for that? -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: Pixel "#~
Date: Fri, 20 Jul 2007 14:18
Date: Fri, 20 Jul 2007 14:18
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Earlier Kasper muttered: >>But, and here finally is my point to this post, why aren't there >>Aglami icons in existence? I mean, there aren't, aren't there? Not if >>for the Aglami Adventure Game(tm)... > >Because Aglami isn't a fucking game? But there is at least a demo. *checks* Yes, it is in my start-menu, listed under games... -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: Daffy
Date: Fri, 20 Jul 2007 19:07
Date: Fri, 20 Jul 2007 19:07
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A day without Pixel "#~ is like a day without sunshine... >>> The other day I read about some cool icons here on Mix 'n Mojo: >>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc >>> >>> Some guy made them and then some guy, maybe the same guy who knows, >>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look >>> rather slick. >>> There meant for the ScummVM (which we all know recides here: >>> http://www.scummvm.org) >>> >>> >>> But, and here finally is my point to this post, why aren't there >>> Aglami icons in existence? I mean, there aren't, aren't there? Not if >>> for the Aglami Adventure Game(tm)... >> Blue coffee cup, anyone? > > *looks closely* > > Oh my god, it is an Aglami Icon. Why the blue coffeecup? > Or do I need to play the demo again for that? Simple - it's the default icon from the game creator, so it conveys the Aglamian sense of laziness well. -- Daffy Now it's your turn. aglami.net? What is that?
Re: Icons
Author: DG
Date: Fri, 20 Jul 2007 19:09
Date: Fri, 20 Jul 2007 19:09
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Daffy schreef: >> *looks closely* >> >> Oh my god, it is an Aglami Icon. Why the blue coffeecup? >> Or do I need to play the demo again for that? > > Simple - it's the default icon from the game creator, so it conveys the > Aglamian sense of laziness well. > I can't be bothered to refute this. -- Danny.
Re: Icons
Author: Pixel "#~
Date: Sat, 21 Jul 2007 07:46
Date: Sat, 21 Jul 2007 07:46
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Earlier Daffy muttered: >A day without Pixel "#~ is like a day without sunshine... > >>>> The other day I read about some cool icons here on Mix 'n Mojo: >>>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc >>>> >>>> Some guy made them and then some guy, maybe the same guy who knows, >>>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look >>>> rather slick. >>>> There meant for the ScummVM (which we all know recides here: >>>> http://www.scummvm.org) >>>> >>>> >>>> But, and here finally is my point to this post, why aren't there >>>> Aglami icons in existence? I mean, there aren't, aren't there? Not if >>>> for the Aglami Adventure Game(tm)... >>> Blue coffee cup, anyone? >> >> *looks closely* >> >> Oh my god, it is an Aglami Icon. Why the blue coffeecup? >> Or do I need to play the demo again for that? > >Simple - it's the default icon from the game creator, so it conveys the >Aglamian sense of laziness well. Oh, so AGS doesn't stand for some elaborate name for the game? *disappointed* -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: DG
Date: Sat, 21 Jul 2007 08:18
Date: Sat, 21 Jul 2007 08:18
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Pixel "#~ schreef: >>>> Blue coffee cup, anyone? >>> *looks closely* >>> >>> Oh my god, it is an Aglami Icon. Why the blue coffeecup? >>> Or do I need to play the demo again for that? >> Simple - it's the default icon from the game creator, so it conveys the >> Aglamian sense of laziness well. > > Oh, so AGS doesn't stand for some elaborate name for the game? > *disappointed* > > Doesn't it mean Aglami Game System? There should be a 2600 in there somewhere :-) -- Danny.
Re: Icons
Author: Vigilante
Date: Sat, 21 Jul 2007 12:44
Date: Sat, 21 Jul 2007 12:44
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"Pixel "#~" <jjwweerrff@phil.uu.nl> wrote in message news:vtg1a391chu07gs8chl7m2seenqq3f6san@4ax.com... > Earlier Daffy muttered: > >>> The other day I read about some cool icons here on Mix 'n Mojo: >>> http://www.mixnmojo.com/php/news/showfile.php?id=2408&category=misc >>> >>> Some guy made them and then some guy, maybe the same guy who knows, >>> put them here: http://thanius.com/pixmaps/scummvm/ and they all look >>> rather slick. >>> There meant for the ScummVM (which we all know recides here: >>> http://www.scummvm.org) >>> >>> >>> But, and here finally is my point to this post, why aren't there >>> Aglami icons in existence? I mean, there aren't, aren't there? Not if >>> for the Aglami Adventure Game(tm)... >> >>Blue coffee cup, anyone? > > *looks closely* > > Oh my god, it is an Aglami Icon. Why the blue coffeecup? > Or do I need to play the demo again for that? What the hell? There was actually a demo? I had no idea anyone actually got that far with this.
Re: Icons
Author: Kasper
Date: Tue, 24 Jul 2007 11:48
Date: Tue, 24 Jul 2007 11:48
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On Sat, 21 Jul 2007 13:44:35 +0100, "Vigilante" <mike@pyros.plus.com> wrote: >> Oh my god, it is an Aglami Icon. Why the blue coffeecup? >> Or do I need to play the demo again for that? > >What the hell? There was actually a demo? I had no idea anyone actually got >that far with this. Yeah, and why the fuck didn't you tell us? -- Kasper
Re: Icons
Author: Pixel "#~
Date: Tue, 24 Jul 2007 18:24
Date: Tue, 24 Jul 2007 18:24
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Earlier Kasper muttered: >>> Oh my god, it is an Aglami Icon. Why the blue coffeecup? >>> Or do I need to play the demo again for that? >> >>What the hell? There was actually a demo? I had no idea anyone actually got >>that far with this. > >Yeah, and why the fuck didn't you tell us? It was like posted all over Aglami. Hmmmm... *sees if he can put it online somewhere* Here: http://www.whitefall.nl/stuff/aglamitestgame.zip I am not sure, but I think that sound work. By courtesy of Daffy I suppose. -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: Kasper
Date: Thu, 26 Jul 2007 12:45
Date: Thu, 26 Jul 2007 12:45
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On Tue, 24 Jul 2007 20:24:13 +0200, "Pixel \"#~" <jjwweerrff@phil.uu.nl> wrote: >It was like posted all over Aglami. >Hmmmm... > >*sees if he can put it online somewhere* > >Here: http://www.whitefall.nl/stuff/aglamitestgame.zip > >I am not sure, but I think that sound work. By courtesy of Daffy I >suppose. Oh wait, I think I remember it. It was only one scene or something, right? -- Kasper
Re: Icons
Author: Kasper
Date: Fri, 27 Jul 2007 17:09
Date: Fri, 27 Jul 2007 17:09
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On Thu, 26 Jul 2007 19:56:46 +0200, "Pixel \"#~" <jjwweerrff@phil.uu.nl> wrote: >>>Here: http://www.whitefall.nl/stuff/aglamitestgame.zip >>> >>>I am not sure, but I think that sound work. By courtesy of Daffy I >>>suppose. >> >>Oh wait, I think I remember it. It was only one scene or something, >>right? > >Yeah, in jail. With cake and stuff and Tracy. Yeah. I played it. -- Kasper
Re: Icons
Author: Pixel "#~
Date: Sun, 29 Jul 2007 17:37
Date: Sun, 29 Jul 2007 17:37
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Earlier Kasper muttered: >>>Oh wait, I think I remember it. It was only one scene or something, >>>right? >> >>Yeah, in jail. With cake and stuff and Tracy. > >Yeah. I played it. Good. Otherwise the shock would have been too great and the world would have to implode. -- pixel - knight of aglami www.warande.net/~pixel pixel at aglami dot net msn: johannesvanderwerf at hotmail dot com icq: 58550811 www.aglami.net - "This is the captain. We have a little problem with our entry sequence, so we may experience some slight... turbulence and then explode." -
Re: Icons
Author: Kasper
Date: Sun, 29 Jul 2007 23:02
Date: Sun, 29 Jul 2007 23:02
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On Sun, 29 Jul 2007 19:37:48 +0200, "Pixel \"#~" <jjwweerrff@phil.uu.nl> wrote: >Earlier Kasper muttered: > >>>>Oh wait, I think I remember it. It was only one scene or something, >>>>right? >>> >>>Yeah, in jail. With cake and stuff and Tracy. >> >>Yeah. I played it. > >Good. >Otherwise the shock would have been too great and the world would have >to implode. When will the full version be released? -- Kasper
Re: Icons
Author: Sean
Date: Mon, 30 Jul 2007 17:57
Date: Mon, 30 Jul 2007 17:57
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Kasper skrev: >>>>> Oh wait, I think I remember it. It was only one scene or something, >>>>> right? >>>> Yeah, in jail. With cake and stuff and Tracy. >>> Yeah. I played it. >> Good. >> Otherwise the shock would have been too great and the world would have >> to implode. > > When will the full version be released? We're upgrading the engine, so when it's done.
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