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Thread View: alt.games.duke3d
3 messages
3 total messages Started by jrco... John R Coffey Thu, 18 Apr 1996 00:00
Kill the boss easily
#936
Author: jrco... John R Coffey
Date: Thu, 18 Apr 1996 00:00
9 lines
804 bytes
This was pretty easy for me to do.  You can run out of the final
room before the doors close if you time it correctly.  Once out
you can open the doors without being locked in again.   Monster
will walk up to the door but not past it.   Killed him with a 
pistol by shooting at him from the side.  Helps to shoot his
feet I think.

The best way to do this trick is to back into the room with
steroids on.  Then when the doors start to close run out.
Re: Kill the boss easily
#937
Author: dy... Datong Yang
Date: Sat, 20 Apr 1996 00:00
23 lines
1556 bytes
In article <4l4pb2$i...@xmission.xmission.com>,
John R Coffey <jrco...@xmission.xmission.com> wrote:
>This was pretty easy for me to do.  You can run out of the final
>room before the doors close if you time it correctly.  Once out
>you can open the doors without being locked in again.   Monster
>will walk up to the door but not past it...
>
>The best way to do this trick is to back into the room with
>steroids on.  Then when the doors start to close run out.
Actually, don't go into the room backward.  Walk forward slowly and
look at the floor carefully.  As you get near to the place where the
room widens, you should see a fine line on the floor.  Once you cross
that line, the door begins to close.
So stand in front of the line, turn around and face the room entrance,
talk a big step backward, then do the Ben Johnson thing (use steroid
and run).

Another way to kill the boss relatively easily is to put a bunch
of pipe bombs on the floor, plant a holo duke nearby, lure the boss
out, duck behind the stage, and set off the bombs.  This should do
a lot of damage to the boss, and I suspect if you have enough pipe
bombs, you can kill him in one huge blast.
 
RE: Kill the boss easily
#938
Author: Peter Hill
Date: Sun, 21 Apr 1996 00:00
38 lines
2649 bytes
On Saturday, April 20, 1996, Datong Yang wrote...
> In article <4l4pb2$i...@xmission.xmission.com>,
> John R Coffey <jrco...@xmission.xmission.com> wrote:
> >This was pretty easy for me to do.  You can run out of the final
> >room before the doors close if you time it correctly.  Once out
> >you can open the doors without being locked in again.   Monster
> >will walk up to the door but not past it...
> >
> >The best way to do this trick is to back into the room with
> >steroids on.  Then when the doors start to close run out.
> Actually, don't go into the room backward.  Walk forward slowly and
> look at the floor carefully.  As you get near to the place where the
> room widens, you should see a fine line on the floor.  Once you cross
> that line, the door begins to close.
> So stand in front of the line, turn around and face the room entrance,
> talk a big step backward, then do the Ben Johnson thing (use steroid
> and run).
> 
> Another way to kill the boss relatively easily is to put a bunch
> of pipe bombs on the floor, plant a holo duke nearby, lure the boss
> out, duck behind the stage, and set off the bombs.  This should do
> a lot of damage to the boss, and I suspect if you have enough pipe
> bombs, you can kill him in one huge blast.
>  
I've tried the pipe bomb thing and it doesn't really work too well. I used
dnstuff and placed around 50 pipe bombs in one area.  I lured the boss
over and detonated them as he passed over them.  Big explosion, not all
that much damage for the time it took.  At the time I wasn't discouraged
so I restarted and tried again.  I found an interesting phenomenon with
how the game deals with a lot of pipe bombs.  After I placed about 100 of
them my frame rate slowed significantly.  With just under 150 on the
ground, the game would not even register keyboard or joystick input for
additional bombs.  I have a Pentium, but the frame rate was like .25 fps. 
When I tried luring the boss over, it was almost impossible to guess where
he was between frames, much less get the game to register my input.  It
crashed the game a couple of times, and when it didn't, I usually found
myself looking at the world sideways.
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