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Thread View: alt.games.duke3d
4 messages
4 total messages Started by Adrie Schouten Sat, 10 Jun 2006 14:58
Duke3d demo's
#78645
Author: Adrie Schouten
Date: Sat, 10 Jun 2006 14:58
12 lines
1456 bytes
For change of pace, a question about Duke Nukem 3D. Does anyone know a way 
to convert duke3d demo's for 1.5 DOS to a format that does not require duke 
to run under DOS? The DOS versions do not work with the Win32 port from 
Jonof.

I made recorded demo's for each level a while back (trying to beat the par 
time, but I did not succeed for every level). I like to show others these 
demo's, but trying to get Duke running under modern systems is very hard (on 
my system, the game works, but the sound a poor and duke crashes with 
VDMSound).

Any suggestion will be appreciated. 
Re: Duke3d demo's
#78646
Author: Kent_Diego
Date: Sun, 11 Jun 2006 02:20
20 lines
1854 bytes
Use this to play using Windows: 
http://jonof.edgenetwork.org/index.php?p=jfduke3d
You can get the high resolution pack too and it will look like a modren 
game.

"Adrie Schouten" <not@specified.nospam.com> wrote in message 
news:448adee3$0$2020$ba620dc5@text.nova.planet.nl...
> For change of pace, a question about Duke Nukem 3D. Does anyone know a way 
> to convert duke3d demo's for 1.5 DOS to a format that does not require 
> duke to run under DOS? The DOS versions do not work with the Win32 port 
> from Jonof.
>
> I made recorded demo's for each level a while back (trying to beat the par 
> time, but I did not succeed for every level). I like to show others these 
> demo's, but trying to get Duke running under modern systems is very hard 
> (on my system, the game works, but the sound a poor and duke crashes with 
> VDMSound).
>
> Any suggestion will be appreciated.
> 
Re: Duke3d demo's
#78647
Author: Adrie Schouten
Date: Sun, 11 Jun 2006 06:01
30 lines
2254 bytes
I know the port (I even mentioned it), but the demo's can't be played with 
the port.

-- 
Adrie Schouten

"Kent_Diego" <None@no.way> schreef in bericht 
news:76Lig.90281$Ce1.63017@dukeread01...
> Use this to play using Windows: 
> http://jonof.edgenetwork.org/index.php?p=jfduke3d
> You can get the high resolution pack too and it will look like a modren 
> game.
>
> "Adrie Schouten" <not@specified.nospam.com> wrote in message 
> news:448adee3$0$2020$ba620dc5@text.nova.planet.nl...
>> For change of pace, a question about Duke Nukem 3D. Does anyone know a 
>> way to convert duke3d demo's for 1.5 DOS to a format that does not 
>> require duke to run under DOS? The DOS versions do not work with the 
>> Win32 port from Jonof.
>>
>> I made recorded demo's for each level a while back (trying to beat the 
>> par time, but I did not succeed for every level). I like to show others 
>> these demo's, but trying to get Duke running under modern systems is very 
>> hard (on my system, the game works, but the sound a poor and duke crashes 
>> with VDMSound).
>>
>> Any suggestion will be appreciated.
>>
>
> 
Re: Duke3d demo's
#78648
Author: Rocky
Date: Sun, 06 Apr 2008 02:14
42 lines
2888 bytes
Duke 3D is very much "ALIVE" and playable via XP.
Go here for all the help you need on playing Duke 3D online and multiplayer.
Works great...I use it alot.
http://dukesterx.org/index.html

Rocky (Duke alias)


"Adrie Schouten" <not@specified.nospam.com> wrote in message 
news:448bb2e4$0$2031$ba620dc5@text.nova.planet.nl...
>I know the port (I even mentioned it), but the demo's can't be played with 
>the port.
>
> -- 
> Adrie Schouten
>
> "Kent_Diego" <None@no.way> schreef in bericht 
> news:76Lig.90281$Ce1.63017@dukeread01...
>> Use this to play using Windows: 
>> http://jonof.edgenetwork.org/index.php?p=jfduke3d
>> You can get the high resolution pack too and it will look like a modren 
>> game.
>>
>> "Adrie Schouten" <not@specified.nospam.com> wrote in message 
>> news:448adee3$0$2020$ba620dc5@text.nova.planet.nl...
>>> For change of pace, a question about Duke Nukem 3D. Does anyone know a 
>>> way to convert duke3d demo's for 1.5 DOS to a format that does not 
>>> require duke to run under DOS? The DOS versions do not work with the 
>>> Win32 port from Jonof.
>>>
>>> I made recorded demo's for each level a while back (trying to beat the 
>>> par time, but I did not succeed for every level). I like to show others 
>>> these demo's, but trying to get Duke running under modern systems is 
>>> very hard (on my system, the game works, but the sound a poor and duke 
>>> crashes with VDMSound).
>>>
>>> Any suggestion will be appreciated.
>>>
>>
>>
>
> 
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