Thread View: alt.games.duke3d
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Started by Petri Piira
Sat, 01 Apr 2006 11:41
DX9 renderer for Duke 3D
Author: Petri Piira
Date: Sat, 01 Apr 2006 11:41
Date: Sat, 01 Apr 2006 11:41
19 lines
1685 bytes
1685 bytes
This is what I have been up to the last couple of months and is one of the
reason I have not released any new versions of the HRP since november. It is
a full DX9 rendered built ontop of the polymost engine with these new
features,
* Per pixel lightning including normalmap suport
* Full realtime softshadows (stencil shadows for lowerend gpu's)
* Self shadowing (Objects cast shadows on them selfs)
* Precomputed radiosity with colorbleeding like in the Max Payne
engines.
* HDR and bloom
* Motionblur
* Suport for pxiel shader model 3.0 (think water and glas like in modern
games)
Cool http://www.hrp.planetduke.gamespy.com/ Check that picture, whoa
--
Petri Piira
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