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Thread View: alt.games.duke3d
1 messages
1 total messages Started by Petri Piira Sat, 01 Apr 2006 11:41
DX9 renderer for Duke 3D
#78635
Author: Petri Piira
Date: Sat, 01 Apr 2006 11:41
19 lines
1685 bytes
This is what I have been up to the last couple of months and is one of the 
reason I have not released any new versions of the HRP since november. It is 
a full DX9 rendered built ontop of the polymost engine with these new 
features,

    * Per pixel lightning including normalmap suport
    * Full realtime softshadows (stencil shadows for lowerend gpu's)
    * Self shadowing (Objects cast shadows on them selfs)
    * Precomputed radiosity with colorbleeding like in the Max Payne 
engines.
    * HDR and bloom
    * Motionblur
    * Suport for pxiel shader model 3.0 (think water and glas like in modern 
games)

Cool http://www.hrp.planetduke.gamespy.com/ Check that picture, whoa

-- 
Petri Piira 
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