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Thread View: alt.games.duke3d
6 messages
6 total messages Started by jamehec Sun, 28 Aug 2005 19:34
DukeNukem on WinXP
#78585
Author: jamehec
Date: Sun, 28 Aug 2005 19:34
3 lines
1066 bytes
Can DN3D work on WinXP?  If so, how?

Thanks in advance.
Re: DukeNukem on WinXP
#78587
Author: Adrian
Date: Sun, 28 Aug 2005 21:29
6 lines
1365 bytes
jamehec wrote:
> Can DN3D work on WinXP?  If so, how?
>
> Thanks in advance.

Google for JonoF port.
Re: DukeNukem on WinXP
#78586
Author: George M. Reagan
Date: Mon, 29 Aug 2005 01:21
9 lines
1473 bytes
http://jonof.edgenetwork.org/index.php?p=jfduke3d

G.
"jamehec" <usenet.1.jamehec@spamgourmet.com> wrote in message 
news:1125257675.273151.44340@f14g2000cwb.googlegroups.com...
> Can DN3D work on WinXP?  If so, how?
>
> Thanks in advance.
> 
Re: DukeNukem on WinXP
#78588
Author: georgie
Date: Mon, 29 Aug 2005 17:27
15 lines
1613 bytes
"jamehec" <usenet.1.jamehec@spamgourmet.com> wrote in message 
news:1125257675.273151.44340@f14g2000cwb.googlegroups.com...
> Can DN3D work on WinXP?  If so, how?
>
> Thanks in advance.

I use VDMSound with great success.  This software allows you to run DOS 
based games on Windows XP.  It fixed the sound and VESA video problems I was 
having with several DOS based games.

Now Duke Nukem runs better on Windows XP than it did on Windows 98SE for me.

http://sourceforge.net/projects/vdmsound/

g 
Re: DukeNukem on WinXP
#78589
Author: Todd
Date: Mon, 10 Oct 2005 16:38
31 lines
2279 bytes
"jamehec" <usenet.1.jamehec@spamgourmet.com> asked...

>> Can DN3D work on WinXP?  If so, how?

"georgie" <me@mycomputer.com> answered:

>I use VDMSound with great success.  This software allows you to run DOS 
>based games on Windows XP.  It fixed the sound and VESA video problems I was 
>having with several DOS based games.
>
>Now Duke Nukem runs better on Windows XP than it did on Windows 98SE for me.
>
>http://sourceforge.net/projects/vdmsound/


Cool!  I'll finally be able to play D3d.

By the time I bought the game, we were already in the Win95 days, and
Dos drivers for sound and whatnot were nonexistant.

I don't seem to have D3d on my system, but I tried Wolf3d under it.
Had a bit of a problem turning left, and I'd continue turning even
after I stopped pressing keys, but it was nice to hear sound again.

Oh, I see Quake 4 is scheduled for release on Oct 18!  And still no
sign of Duke 4ever.

Yeah, when it's done.  Cause it hasn't been started yet!!!!

Two one fingered salutes to 3drealms.  And if I had more hands, or
feet like an ape, they'd get even more.
Re: DukeNukem on WinXP
#78590
Author: Rocky
Date: Sun, 06 Apr 2008 02:19
14 lines
1697 bytes
Duke 3D is very much "ALIVE".
Go here for all the help you need on playing Duke 3D online and multiplayer.
Works great...I use it alot.
http://dukesterx.org/index.html

Rocky (Duke alias)


"jamehec" <usenet.1.jamehec@spamgourmet.com> wrote in message 
news:1125257675.273151.44340@f14g2000cwb.googlegroups.com...
> Can DN3D work on WinXP?  If so, how?
>
> Thanks in advance.
> 
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