🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.duke3d
5 messages
5 total messages Started by Nightcrawler Mon, 01 Nov 2004 09:30
Duke!Zone II install question
#78383
Author: Nightcrawler
Date: Mon, 01 Nov 2004 09:30
7 lines
1258 bytes
I get the same error as with DUKE IN DC, but the patch doesn't work as
it is made for DC. Anyone have a similar patch for Duke!Zone II?


PS. I used AGENT to post this message. Search for it
on the 'net or go to my webpage and click on NEW USERS.
http://mywebpages.comcast.net/donalddube
Re: Duke!Zone II install question
#78384
Author: NutWrench
Date: Mon, 01 Nov 2004 16:10
13 lines
1484 bytes
"Nightcrawler" <DonaldFRACKDube@comcast.net> wrote in message
news:6a0co0tfr6rcpeiqtokk652ce1cso7fidh@4ax.com...
> I get the same error as with DUKE IN DC, but the patch doesn't work as
> it is made for DC. Anyone have a similar patch for Duke!Zone II?
>
>
> PS. I used AGENT to post this message. Search for it
> on the 'net or go to my webpage and click on NEW USERS.
> http://mywebpages.comcast.net/donalddube
>

What kind of error is it?
Re: Duke!Zone II install question
#78385
Author: Funduke
Date: Mon, 01 Nov 2004 22:29
15 lines
1268 bytes
Nightcrawler <DonaldFRACKDube@comcast.net> wrote in message news:<6a0co0tfr6rcpeiqtokk652ce1cso7fidh@4ax.com>...
> I get the same error as with DUKE IN DC, but the patch doesn't work as
> it is made for DC. Anyone have a similar patch for Duke!Zone II?

There's no patch.

Get JonoF's Port
http://jonof.edgenetwork.org/index.php?p=jfduke3d

Then check this thread:

http://forums.3drealms.com/ubbthreads/showflat.php?Cat=0&Number=470668&an=0&page=2#470668

Greetings
Funduke
Re: Duke!Zone II install question
#78386
Author: Funduke
Date: Mon, 01 Nov 2004 22:37
17 lines
1361 bytes
Nightcrawler <DonaldFRACKDube@comcast.net> wrote in message news:<6a0co0tfr6rcpeiqtokk652ce1cso7fidh@4ax.com>...
> I get the same error as with DUKE IN DC, but the patch doesn't work as
> it is made for DC. Anyone have a similar patch for Duke!Zone II?
> 


... Hey wait a minute!
You can also try to slow your cpu down. Because the runtime error
might be caused by too fast cpu.

Go to this page:
http://www.3drealms.com/downloads.html

and scroll down to get moslo or cpy-kill.

Greetings
Funduke
Re: Duke!Zone II install question
#78387
Author: Funduke
Date: Tue, 02 Nov 2004 09:59
73 lines
3822 bytes
funduke@hotmail.com (Funduke) wrote in message news:<a4b1cc81.0411011437.106e6fe8@posting.google.com>...
> Nightcrawler <DonaldFRACKDube@comcast.net> wrote in message news:<6a0co0tfr6rcpeiqtokk652ce1cso7fidh@4ax.com>...
> > I get the same error as with DUKE IN DC, but the patch doesn't work as
> > it is made for DC. Anyone have a similar patch for Duke!Zone II?
> > 
> 


At least you do not need to use the d!z2.exe.

You can simply copy the duke!zone2-files into your duke3d-directory
and launch the game with this command:
duke3d.exe /xdz-game.con /gduke!zon.grp

You can also warp directly to a episode with the /v# -parameter (where
# is the number of the episode) and to a level within that episode by
using the /l## -Parameter (## = any level number from 1 - 11).
You can also set the skill of the game by using the /s# -parameter (#=
skill 1 - 4).

You have to be aware of the fact, that the /g -parameter, that points
the game to the grp-file must be at the last position on the command
line.

This command:
duke3d.exe /v3 /l4 /s3 /xdz-game.con /gduke!zon.grp
will warp you to the third duke!zone2-episode (monkey shines) at level
four (fun house) on skill 3 (come get some).

This will also work with JonoF's port (
http://jonof.edgenetwork.org/index.php?p=jfduke3d )

If you want to play Duke!Zone2 in Dukematch, launch setup in this way:

setup.exe /xdz-game.con /gduke!zon.grp

and then make there your input for the multiplayer game.



----------------
Maybe you still want to look at the launcher application.
If so read further:
Under winxp i recommend to use JonoF's port (
http://jonof.edgenetwork.org/index.php?p=jfduke3d ). Under win98se
(the ultimate gamer OS), the usual dos-duke should be able do it's
job.
(though jfduke looks still much more beautiful :) )

O.K. Moslo doesnt appear to be the tool of first choice, because it
slows the performance of the game down.

This is, how i did it:
I downloaded cpukiller ( ftp://ftp.3drealms.com/patches/cpukil205.zip
), installed it, launched it.
I used the trackbar to set a slow down factor of 20% in the main
screen of cpukiller. This might be different for you: I have a Pentium
III with 700 Mhz.
I did NOT klick on the "Start!!"-Button. Instead i klicked on the
"Add"-button and selected the D!z2.exe. Then in the Properties i was
setting again 20% of cpu use (once again: the might be different for
you. Fool around with it).
Important:
In the "Advanced" part of the "properties" menue, enable the "slow
down only for:" -option and set it to 20 seconds or how long you will
hang around in the d!zone2-menue. Because that is the only problem:
Only the D!z2.exe (that gives you a front-end to select episode and
skill to launch the game) will need to be slowed down.
Once you've made you settings, select D!z2 and klick on the
launch-button.

Greetings
Funduke
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads