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Thread View: alt.games.duke3d
3 messages
3 total messages Started by Kent_Diego Tue, 08 Jun 2004 05:10
New JonoF DN3D Port Out Today!
#78187
Author: Kent_Diego
Date: Tue, 08 Jun 2004 05:10
14 lines
1383 bytes
It has 3d models and a new User Map function to play third party maps that I
don't seem to remember seeing before. All in "Polymost", WinXP native sound
support and OpenGL glory. Duke3d keeps getting better and better.

JonoF's site:
http://jonof.edgenetwork.org/buildport/duke3d/

Get new levels at:
http://www.bur.st/~duke3d/

It is going to take a long time to play all these user levels. I bet DNF
comes out just as I finish the last one. Yeah, seamless.

-Kent
Re: New JonoF DN3D Port Out Today!
#78188
Author: Patch
Date: Wed, 09 Jun 2004 18:45
14 lines
1423 bytes
"Kent_Diego" <None@Nomicrosoft.com> wrote in message
news:_Sbxc.38$tI2.14@fed1read07...
> It has 3d models and a new User Map function to play third party maps that
I
> don't seem to remember seeing before. All in "Polymost", WinXP native
sound
> support and OpenGL glory. Duke3d keeps getting better and better.
>
> JonoF's site:
> http://jonof.edgenetwork.org/buildport/duke3d/
>

Have you got a different link? That one doesn't work for me.
Re: New JonoF DN3D Port Out Today!
#78189
Author: Kent_Diego
Date: Thu, 10 Jun 2004 01:57
19 lines
1573 bytes
> > It has 3d models and a new User Map function to play third party maps
that
> I
> > don't seem to remember seeing before. All in "Polymost", WinXP native
> sound
> > support and OpenGL glory. Duke3d keeps getting better and better.
> >
> > JonoF's site:
> > http://jonof.edgenetwork.org/buildport/duke3d/
> >
>
> Have you got a different link? That one doesn't work for me.
>
>

It looks like the site is down. Bet it will be up soon. I even followed link
from Ken Silverman's site:
http://www.advsys.net/ken/build.htm
but no luck.
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