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Thread View: alt.games.duke3d
4 messages
4 total messages Started by Joseph William Dixon Fri, 24 Oct 2003 15:58
Compiling Duke Nukem 3D Under Debian 'woody' r0
#77950
Author: Joseph William Dixon
Date: Fri, 24 Oct 2003 15:58
38 lines
2701 bytes
   Okay, I'm attempting to compile Duke Nukem 3D, following the instructions
at http://www.icculus.org/duke3d/, under Debian 'woody' r0 and have run into
the following sequence... [beginning with the last gcc call before things go
*boom*]

#####
gcc -c -g -I/usr/include/SDL -D_REENTRANT -DUSE_SDL=1 -DPLATFORM_UNIX=1 -W
-Wall -Wno-unused -DUSE_EXECINFO=1 -funsigned-char   -c -o usrhooks.o usrhooks.c
rm -rf audiolib.a
ar rc audiolib.a fx_man.o dsl.o ll_man.o multivoc.o mv_mix.o mvreverb.o
nodpmi.o pitch.o user.o usrhooks.o
ranlib audiolib.a
make[1]: Leaving directory `/var/lib/cvs/duke3d/source/audiolib'
gcc actors.o animlib.o control.o config.o game.o gamedef.o global.o
keyboard.o menues.o player.o premap.o rts.o scriplib.o sector.o sounds.o 
dukemusc.o audiolib/audiolib.a buildengine/cache1d.o buildengine/engine.o
buildengine/sdl_driver.o
buildengine/mmulti.o buildengine/pragmas.o buildengine/unix_compat.o
buildengine/a.o -L/usr/lib -lSDL -lpthread -lSDL -lSDL_mixer  -o duke3d
audiolib/audiolib.a(dsl.o): In function `DSL_BeginBufferedPlayback':
/var/lib/cvs/duke3d/source/audiolib/dsl.c:189: undefined reference to
`Mix_QuickLoad_RAW'
collect2: ld returned 1 exit status
make: *** [duke3d] Error 1
#####

   As far as I know, I've got all the dev packages for libsdl &
libsdl-mixer, but they *are* only the woody version of 1.2 and not the
current cvs version.  Would that be the problem?  Or is there some other
package(s) that I need that no one's told me about? :(

  All help would be appreciated...

-- 
"...there are hardly any excesses of the most crazed psychopath that cannot
 easily be duplicated by a normal, kindly family man who just comes into
 work every day and has a job to do."    [Terry Pratchett, "Small Gods"]
               http://www.chebucto.ns.ca/~aa343/index.html
Re: Compiling Duke Nukem 3D Under Debian 'woody' r0
#77951
Author: Dan Olson
Date: Sat, 25 Oct 2003 05:03
2 lines
1206 bytes
You need a newer SDL_mixer, newer than May 18 2002 specifically.  The one
in sid should work.
Re: Compiling Duke Nukem 3D Under Debian 'woody' r0
#77952
Author: Joseph William Dixon
Date: Sat, 25 Oct 2003 06:55
14 lines
1752 bytes
On Sat, 25 Oct 2003, Dan Olson wrote:
> You need a newer SDL_mixer, newer than May 18 2002 specifically.  The one
> in sid should work.

  I'm on 33.6k dialup (a slow version where 3kb/sec download rates are
exceptional :( - sid, or even sarge, is *not* an option.  Looks like I get
to have fun compiling it.  Blech.
  Thanks for the info, though.

-- 
"...there are hardly any excesses of the most crazed psychopath that cannot
 easily be duplicated by a normal, kindly family man who just comes into
 work every day and has a job to do."    [Terry Pratchett, "Small Gods"]
               http://www.chebucto.ns.ca/~aa343/index.html
Re: Compiling Duke Nukem 3D Under Debian 'woody' r0
#77953
Author: Dan Olson
Date: Sun, 26 Oct 2003 01:03
9 lines
1624 bytes
On Sat, 25 Oct 2003 03:55:45 -0300, Joseph William Dixon wrote:

>   I'm on 33.6k dialup (a slow version where 3kb/sec download rates are
> exceptional :( - sid, or even sarge, is *not* an option.  Looks like I get
> to have fun compiling it.  Blech.
>   Thanks for the info, though.

I was thinking you could grab just the SDL_Mixer package from sid, but I
don't know if that would work well.
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