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Thread View: alt.games.duke3d
2 messages
2 total messages Started by The Dutchman Tue, 12 Aug 2003 02:07
Crash problem
#77906
Author: The Dutchman
Date: Tue, 12 Aug 2003 02:07
17 lines
1329 bytes
I'm using win98 on a P3, with 356M RAM, and a 16M Matrox AGP Video
card. Duke 3D keeps crashing every time I try playing it. I tried
widening the AGP aperture, enabling the 512-640K memory
hole....nothing works.

Anyone have any ideas?

Thanks.

The Dutchman






Silly Rabbit, tricks are for HOOKERS!
Re: Crash problem
#77907
Author: Richard
Date: Tue, 12 Aug 2003 15:58
29 lines
1544 bytes
Does it crash on all maps or just those with echo sounds like in
sewers or underwater?  There is an echo sound problem with some sound
cards.

There is also a patch on the 3Drealms web site to fix this.  I believe
it happens with sound blasters and others.  The patch worked for me.

Richard.

"The Dutchman" <j...@o.com> wrote in message
news:0pigjvkdov69hjup0i32k6pt8r5ocmj12s@4ax.com...
> I'm using win98 on a P3, with 356M RAM, and a 16M Matrox AGP Video
> card. Duke 3D keeps crashing every time I try playing it. I tried
> widening the AGP aperture, enabling the 512-640K memory
> hole....nothing works.
>
> Anyone have any ideas?
>
> Thanks.
>
> The Dutchman
>
>
>
>
>
>
> Silly Rabbit, tricks are for HOOKERS!
>
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