Thread View: alt.games.duke3d
4 messages
4 total messages
Started by Myname
Tue, 11 Mar 2003 12:48
Sluggish under Windows XP & VDMS launchpad
Author: Myname
Date: Tue, 11 Mar 2003 12:48
Date: Tue, 11 Mar 2003 12:48
45 lines
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3245 bytes
Hi all. This is my first time posting in this ng.
A couple months ago I bought a new computer with Windows XP and found
that Duke Nukem 3D 1.3 wouldn't run with the settings I'd used on my old
computer under Windows 98 (I only use Duke in single-player mode).
After checking I found it would only run without VESA and with a crappy
320x200 screen resolution. Furthermore there was no music, and the sound
effects were distorted. I managed to get the music back by selecting
General Midi, 0x330, for the music card in the Duke setup program.
I checked around the web and lurked in this group awhile, then read the
FAQ and found that NOLFB would fix the VESA problem. It did. (I can't
get the highest resolution to work, but 640x480 is OK.)
Unfortunately the solution (VDMS launchpad) for fixing the sound problem
didn't work for me. There's no doubt it improved the sound, but it also
made the program very sluggish, with poor keyboard response, so it was
impossible to really play.
So I ignored the VDMS launchpad. If anybody's wondering how to use NOLFB
and VDMS without the launchpad, here's what I did:
First I copied the file C:\WINNT\System32\autoexec.nt to the Duke3d
directory and edited that file to change the SET BLASTER command to:
SET BLASTER=A220 I7 D1 P330 T3
After that command I added:
c:\duke3d\nolfb.com
dosdrv
After saving the autoexec.nt file, I right-clicked on duke3d.exe and
clicked on Properties. On the Program tab I clicked on Advanced. In the
Autoexec filename box I entered the path to the new autoexec.nt file.
(It doesn't seem to matter whether any changes are made on the
compatibility tab.)
Of course you have to be sure to run the Duke3d setup to (1) use Sound
Blaster, IRQ7 for the sound FX card, (2) also set the music card to
Sound Blaster and (3) set the screen to VESA.
That's it. It now runs as well as it did under Windows 98. Thanks to the
members of this group, especially The Pacifist, for help in
understanding the problems.
Myname
Re: Sluggish under Windows XP & VDMS launchpad
Author: tbone
Date: Tue, 11 Mar 2003 21:06
Date: Tue, 11 Mar 2003 21:06
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thanks for the advice, i'll have to try that... "Myname" <t%e...@ameritech.net> wrote in message news:Xns933B45AC3F3EAmynameameritechnet@206.141.193.32... > Hi all. This is my first time posting in this ng. > > A couple months ago I bought a new computer with Windows XP and found > that Duke Nukem 3D 1.3 wouldn't run with the settings I'd used on my old > computer under Windows 98 (I only use Duke in single-player mode). >
Re: Sluggish under Windows XP & VDMS launchpad
Author: Zero 9
Date: Wed, 02 Jul 2003 03:45
Date: Wed, 02 Jul 2003 03:45
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Thanks for the info, I tried to do the same thing, but duke crashes with the
error message seen at the bottom of this:
Using: 'DUKE3D.GRP'.
KB_Startup: Keyboard Started
Compiling: 'GAME.CON'.
Including: 'DEFS.CON'.
Including: 'USER.CON'.
Found 0 warning(s), 0 error(s).
Code Size:48516 bytes(1425 labels).
Using Setup file: 'DUKE3D.CFG'
CONTROL_Startup: Mouse Present
Loading art header.
Checking music inits.
Checking sound inits.
RTS Manager Started
Adding DUKE.RTS.
Using .RTS file:DUKE.RTS
Loading palette/lookups.
DPMI_mapPhysicalToLinear() failed!
"Myname" <t%e%s%t@ameritech.net> wrote in message
news:Xns933B45AC3F3EAmynameameritechnet@206.141.193.32...
> Hi all. This is my first time posting in this ng.
>
> A couple months ago I bought a new computer with Windows XP and found
> that Duke Nukem 3D 1.3 wouldn't run with the settings I'd used on my old
> computer under Windows 98 (I only use Duke in single-player mode).
>
> After checking I found it would only run without VESA and with a crappy
> 320x200 screen resolution. Furthermore there was no music, and the sound
> effects were distorted. I managed to get the music back by selecting
> General Midi, 0x330, for the music card in the Duke setup program.
>
> I checked around the web and lurked in this group awhile, then read the
> FAQ and found that NOLFB would fix the VESA problem. It did. (I can't
> get the highest resolution to work, but 640x480 is OK.)
>
> Unfortunately the solution (VDMS launchpad) for fixing the sound problem
> didn't work for me. There's no doubt it improved the sound, but it also
> made the program very sluggish, with poor keyboard response, so it was
> impossible to really play.
>
> So I ignored the VDMS launchpad. If anybody's wondering how to use NOLFB
> and VDMS without the launchpad, here's what I did:
>
> First I copied the file C:\WINNT\System32\autoexec.nt to the Duke3d
> directory and edited that file to change the SET BLASTER command to:
> SET BLASTER=A220 I7 D1 P330 T3
> After that command I added:
> c:\duke3d\nolfb.com
> dosdrv
>
> After saving the autoexec.nt file, I right-clicked on duke3d.exe and
> clicked on Properties. On the Program tab I clicked on Advanced. In the
> Autoexec filename box I entered the path to the new autoexec.nt file.
> (It doesn't seem to matter whether any changes are made on the
> compatibility tab.)
>
> Of course you have to be sure to run the Duke3d setup to (1) use Sound
> Blaster, IRQ7 for the sound FX card, (2) also set the music card to
> Sound Blaster and (3) set the screen to VESA.
>
> That's it. It now runs as well as it did under Windows 98. Thanks to the
> members of this group, especially The Pacifist, for help in
> understanding the problems.
>
> Myname
Re: Sluggish under Windows XP & VDMS launchpad
Author: Myname
Date: Wed, 02 Jul 2003 17:02
Date: Wed, 02 Jul 2003 17:02
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"Zero 9" <zero9@everyzero.com> wrote in news:vg4k962puvpd3b@corp.supernews.com: > DPMI_mapPhysicalToLinear() The error you describe is supposed to be fixed by NOLFB. You can get it here: http://www.advsys.net/ken/build.htm Sorry, I should have made it clear that I had NOLFB and VDMS installed. And make sure the line you add to autoexec.nt points to the directory that has nolfb.com. In my case it was c:\duke3d.
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