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Thread View: alt.games.duke3d
2 messages
2 total messages Started by Robert Sneddon Mon, 29 Apr 1996 00:00
Some neat moves - single player
#1411
Author: Robert Sneddon
Date: Mon, 29 Apr 1996 00:00
48 lines
2648 bytes

 Some stuff I've tried out works, some doesn't...

Level 1 - Get the RPG on the ledge, use the pistol to kill
the lizards who appear, then go over to the box office by
the cinema doors. Kill the lizard in there, then look at
the inside wall to the right of the window. Back off a bit,
then use the RPG on the wall through the window. Hey presto,
you've got an entrance into the lobby antechamber. Go back
to pistol, kill the liz and the pigcop, then open the doors
and continue. You've then got access to pipebombs, armour
etc. in the lobby before going into the cinema itself...

 Death row - when you first come up against the forcefields
across the two cell block entrances, the three pigcops get
annoyed and they will try and shoot you (not surprising
really...). Try just standing there, and eventually they will
shoot each other accidentally, until only one is left. This
will simplify things later. I suggest positioning Duke at the
entrance, then go and have a coffee. If you want to hurry
things along, back off and fire an RPG at them. The field will
allow the blast through and it will kill them. A pipebomb
also works, but it has to be right up against the field.

 Oh yeah, while I remember... I blew up the map of level 3
a big as it would go, and found a set of initials in one
corner - AMB, I think. Anybody know what this is about?
(You have to use Follow Mode Off to move the map focus
near enough to magnify the text to read it).

 End of level two - you know what's going to happen, so use
up as much ammo and pipe-bombs as you can beforehand. You can
kill the two pigcops who appear as the voice starts up by
firing RPGs at the bars they are behind. This gets your kill
score up a bit at the level end screen.
 One thing you SHOULD do before going into the last corridor
and getting trapped is go back, get your health up to 100, then
pick up two Atomic Healths (which you should have left alone for
just this contingency) to boost health to 200. This health IS
carried over into the start of level 3, Death Row, and comes
in damned useful...

-- 

 "This self-destruct button doesn't work! I want my money back!"

Robert (nojay) Sneddon
Re: Some neat moves - single player
#1412
Author: matt tagliaferri
Date: Tue, 30 Apr 1996 00:00
9 lines
832 bytes
>> Oh yeah, while I remember... I blew up the map of level 3
a big as it would go, and found a set of initials in one
corner - AMB, I think. Anybody know what this is about?
(You have to use Follow Mode Off to move the map focus
near enough to magnify the text to read it).<<<

All the levels have the designer's initials in the corners somewhere...
my map viewer shows them quite well.
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