Article View: alt.games.duke3d
Article #6Re: Duke Nukem is a WIMP
From: pusem... Pusemuckel
Date: Wed, 21 Feb 1996 00:00
Date: Wed, 21 Feb 1996 00:00
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Im Artikel <4gavss$e...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu (Branden Robinson) schreibt: > >The point of an autodetector is so the clueless don't have to worry about >IRQ's and DMA's. If the autodetector can't save those poor souls, then >they should include a README.TXT or a FAQ text file that says, "If you want >sound, be sure to determine the IRQ's and DMA channels that your card >uses." In this age of Windows 95 and Plug and Play, Joe Q. User doesn't >know about these things. Call it a difference in software design philosophy, >but I really think you have to design game software for the lowest common >denominator of user. If, say, you're writing a sector editor or some heavy >hardware diagnostic software, it's safe to assume a little more knowledge >on the part of your customer base. Every user should know the main technical datas about his PC! This includes soundcard settings! cu Chris http://user.aol.com/housejoke
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From: pusem...@aol.com (Pusemuckel) Subject: Re: Duke Nukem is a WIMP Date: 1996/02/21 Message-ID: <4gfe1l$7dl@newsbf02.news.aol.com> X-Deja-AN: 140474450 sender: ro...@newsbf02.news.aol.com references: <4gavss$efo@mozo.cc.purdue.edu> organization: America Online, Inc. (1-800-827-6364) newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit