Article View: alt.games.duke3d
Article #81500Re: HACX shareware has been released!
From: ad... Adam Williamson
Date: Sat, 11 Oct 1997 00:00
Date: Sat, 11 Oct 1997 00:00
48 lines
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3406 bytes
On Fri, 10 Oct 1997 14:56:23 -0500, "James McCormick" <jcmc...@hiwaay.net> wrote: > >I have to disagree. I *did* take the time to customize Quake but I still >don't like it in multiplayer. I'll take DoomII over Quake for multiplayer >any day (I *do* like Quake single player much better though). > >Quake in multiplayer is just a total joke unless you have a local network or >a T1 line in your home. Yes, I'm using QuakeWorld and it helps a lot, but, I >can dial up a local buddy with DoomII and have just a nice "tight" >deathmatch game; NO lag, NO ghosting or jumping, it works great. Quake >doesn't come close. Let me teach you a little. Doom2 uses peer-to-peer networking. Quake uses client/server. This means that Doom2, two player, modem to modem gets no lag (well, in fact, there is some. It's too small to be noticeable). Quake, two player, modem to modem, is just silly. However, the point of client/server is a tradeoff allowing large-scale multiplayer games. Now, i'd agree that the average free for all server is a bit pointless, as it's one guy with an rl trashing everyone more often than not. _But_, jump on a TeamFortress, CTF, or even a two-on-two Duel server, or just play in a clan match, and it all becomes amazingly more strategic, team-orientated and satisfying. You just_ can't_ do it with Doom. > >DoomII takes much more finess. Doing the "shotgun" dance with another player >takes skill for it to pay off. Only the guys who *really* know how to use >the BFG and coordinate thier moves will get the frags with it. So far, Quake >multiplayer is just moving around and shooting. There's too much network lag >for anything else. > Not at all. Again, you have very accurately described a typical free-for-all with a few of us poor modemers having no hope against the T1'ers. Fine, as far as it goes. But in modified team games (TF, CTF, FvF) the strategy and "finesse", as you put it, is much more important - even with lag. Two way Quake, across a network, is at least as strategic as two way Doom, even in spite of the reduced weapon range (which i'll grant you - anyone not using an rl or quadded ssg is either out of his mind or hasn't got 'em yet.) Don't get me wrong - I love Doom, especially multiplayer (_especially_ on GothicDM :>), but I just like Quake as much as well. -- Adam Williamson Real Mail: adam "at" scss.demon.co.uk 88.3% of statistics are made up on the spot.
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From: ad...@spamfree.org (Adam Williamson) Subject: Re: HACX shareware has been released! Date: 1997/10/11 Message-ID: <343f23a8.558755@news.demon.co.uk> X-Deja-AN: 279424301 X-NNTP-Posting-Host: scss.demon.co.uk [158.152.58.24] References: <61759d$htu$1@ultra.sonic.net> <343AEB23.F6957256@interaccess.com> <61j6d5$r0p@alexander.INS.CWRU.Edu> <343dc731.174662@nntp.netcomuk.co.uk> <61koo2$kgu$1@nntp.Stanford.EDU> <34478cf5.19538796@news.erols.com> <343FC89B.6386@v-wave.com> <mrV6OXb18GA.154@news2.ingr.com> Organization: Bob Roberts Enterprises Reply-To: ad...@spamfree.org Newsgroups: alt.binaries.doom,alt.binaries.games.quake,alt.games.apogee,alt.games.descent,alt.games.doom,alt.games.doom.ii,alt.games.duke3d,rec.games.computer.quake.misc,alt.games.upcoming-3d,rec.games.computer.doom.misc,rec.games.computer.doom.playing,rec.games.comp MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit