Article View: alt.games.duke3d
Article #816LEGIONAIRE ASTARTES - SimFAQ headings
From: Jacques Chester
Date: Mon, 15 Apr 1996 00:00
Date: Mon, 15 Apr 1996 00:00
414 lines
9858 bytes
9858 bytes
Ayo choombas;
For those amongst you who feel interested, I'm publishing the headings of a simFAQ
for 'Legionaire Astartes', a proposed 3D 1st person game based on Games Workshop's
Warhammer 40 000 universe.
Here it is:
--------------------------------SIM FAQ------------------------------
LEGIONAIRE ASTARTES: WARHAMMER 40 000
This FAQ is intended to answer some of the Frequently Asked Questions
about xyz/Games Workshop's game: Legionaire Astartes.
ORGANISATION:
There are seven sections in this FAQ, and all questions/subjects are
arranged below them hierachically. Each sub-section inherits the
'location' of its parent subject as well as adding on of its own.
This makes for logical structure, and also easy searching, but the
question list below may seem a little daunting. And mercy be to the
poor bastard who has to HTMLize this text.
If you feel dwarfed by the list below, fear not. Just use your
viewer's 'find' feature to jump to the subject most relevant to you.
And if you feel that this FAQ is too big or detailed, take a look at
the ROTT FAQ or search for the 'Cyphernomicon'.
One last thing: I had at first hoped to include every single heading
in the question list to allow for easy searching. However, with
things such as enemy descriptions this is simply not feasible. What
you will find is that questions/headings at the bottom of a question
tree will not appear where the headings are repeated from previous
listings (such as enemy stats). The exception is questions/headings
at the top of a question tree.
QUESTIONS/HEADINGS:
1>Basics:
1.1> What is LA?
1.2> What's this about 'scouts'?
1.3> What then?
1.4> What character types are there?
1.5> The Chapters.
1.5.1> Ultramarines
1.5.2> Blood Angels
1.5.3> Dark Angels
1.5.4> Space Wolves
1.6> The Callings.
1.6.1> Standard marine
1.6.2> Priest marine
1.6.3> Tech marine
1.6.4> Psyker
2> Gameplay:
2.1> During the mission:
2.1.1> Interface
2.1.1.1> Weapons selection
2.1.2> Information
2.1.2.1> View selection
2.1.2.2> View types:
2.1.2.2.1> Basic
2.1.2.2.1.1> Normal
2.1.2.2.1.2> IR
2.1.2.2.2> Map
2.1.2.2.2.1> Normal
2.1.2.2.2.2> Scan
2.1.2.2.2.3> Enhanced
2.1.2.2.3> Team
2.1.2.2.3.1> Other's normal
2.1.2.2.3.2> Other's IR
2.1.2.2.4> Missile view
2.1.3> Fighting
2.1.3.1> Movement and firing
2.2> Between missions:
2.2.1> Savegames
2.2.2> Storyline
2.2.3> Advice
2.3> Weapons and armour:
2.3.1> Armour:
2.3.1.1> Flak armour
2.3.1.2> Mesh armour
2.3.1.3> Eagle armour
2.3.1.4> Power armour
2.3.1.5> Terminator armour
2.3.2> Weapons:
2.3.2.1> Guns:
2.3.2.1.1> Rifle
2.3.2.1.3> Assault cannon
2.3.2.1.4> Bolt guns
2.3.2.1.4.1> Pistol
2.3.2.1.4.2> Bolter
2.3.2.1.4.3> Heavy bolter
2.3.2.1.5> Laser guns
2.3.2.1.5.1> Pistol
2.3.2.1.5.2> Lasgun
2.3.2.1.5.3> Laser cannon
2.3.2.1.5.4> Multi-laser
2.3.2.1.6> Plasma guns
2.3.2.1.6.1> Pistol
2.3.2.1.6.2> Plasgun
2.3.2.1.6.3> Heavy Plasma
2.3.2.1.7> Melta guns
2.3.2.1.7.1> Pistol
2.3.2.1.7.2> Meltagun
2.3.2.1.7.3> Multi-melta
2.3.2.1.8> Combi-weapons
2.3.2.2> Grenades:
2.3.2.2.1> Frag
2.3.2.2.2> Krak
2.3.2.2.3> Plasma
2.3.2.2.4> Melta
2.3.2.2.5> Vortex
2.3.2.3> Missiles:
2.3.2.3.1> Frag
2.3.2.3.2> Krak
2.3.2.3.3> Plasma
2.3.2.3.4> Melta
2.3.2.3.5> Vortex
2.3.2.4> Hand to hand:
2.3.2.4.1> Chainsword
2.3.2.4.2> Power sword
2.3.2.4.3> Chainfist
2.3.2.4.4> Power fist
2.3.2.4.5> Lightning claw
3> Game Engine:
3.1> During the mission:
3.1.1> Graphics
3.1.2> Sound
3.1.3> Physics/movement
3.1.4> LOGs
3.2> Before the game:
3.2.1> Maps
3.2.1.1> Walls
3.2.1.2> Doors
3.2.1.3> Lifts/teleporters
3.2.1.4> Switches
3.2.1.5> Floors
3.2.1.6> Roofs
3.2.1.7> 'Tripping' and sensors
3.2.2> Missions
3.2.2.1> Mission allocation
3.2.2.2> Objectives
3.2.2.2.1> Primary
3.2.2.2.2> Secondary
3.2.2.2.3> Tertiary
3.2.2.2.4> Field-specified
3.2.2.3> Orders
3.2.2.4> Force members
3.2.2.5> Mission completion
3.2.3> Enemies
3.2.3.1> Design:
3.2.3.1.1> AI
3.2.3.1.1.1> Scripting
3.2.3.1.1.1.1> Event
handling
3.2.3.1.1.1.2> Actions
3.2.3.1.1.1.3> Variable
Manipulators
3.2.3.1.2> Graphics
3.2.3.1.3> Sounds
3.2.3.2> Groups:
3.2.3.2.1> Orks
3.2.3.2.1.1> Troops
3.2.3.2.1.1.1> Squigs
3.2.3.2.1.1.2> Snotlings
3.2.3.2.1.1.3> Gretchin
3.2.3.2.1.1.4> Orks
3.2.3.2.1.1.4.1>
Basic
3.2.3.2.1.1.4.1.1> Boss
3.2.3.2.1.1.4.1.2> Warboss
3.2.3.2.1.1.4.1.3> Waaghboss
3.2.3.2.1.1.4.2>
Stormboyz
3.2.3.2.1.1.4.3>
Runtherdz
3.2.3.2.1.1.4.4>
Oddboyz
3.2.3.2.1.1.4.5>
Weirdboyz
3.2.3.2.1.2> Vehicles
3.2.3.2.1.2.1> Bikes
3.2.3.2.1.2.1.1>
Buggy
3.2.3.2.1.2.1.2>
Warbike
3.2.3.2.1.2.2> AFVs
3.2.3.2.1.2.2.1>
Bonecrusha
3.2.3.2.1.2.2.2>
Braineata
3.2.3.2.2> Chaos
3.2.3.2.2.1> Troops
3.2.3.2.2.2> Vehicles
3.2.3.2.2.2.1> Bikes
3.2.3.2.2.2.2> AFVs
3.2.3.2.3> Tyranids
3.2.3.2.3.1> Troops
3.2.3.2.3.1.1> Genestealers
3.2.3.2.3.1.1.1>
Normal
3.2.3.2.3.1.1.2>
Patriarch
3.2.3.2.3.1.1.3>
Hybirds
3.2.3.2.3.1.1.4>
Maggus
3.2.3.2.3.1.2> Hive
warriors
3.2.3.2.3.1.3> Hive tyrants
3.2.3.2.4> Eldar
3.2.3.2.4.1> Troops
3.2.3.2.4.1.1> Warp spiders
3.2.3.2.4.1.2> Guardians
3.2.3.2.4.1.3> Aspect
warriors
3.2.3.2.4.1.2.1>
Swooping Hawks
3.2.3.2.4.1.2.2>
Fire Dragons
3.2.3.2.4.1.2.3>
Dark Reapers
3.2.3.2.4.1.2.4>
Warp spiders
3.2.3.2.4.1.4> Exarchs
3.2.3.2.4.1.3.1>
Swooping Hawk
3.2.3.2.4.1.3.2>
Fire Dragons
3.2.3.2.4.1.3.3>
Dark Reapers
3.2.3.2.4.1.3.4>
Warp spiders
3.2.3.2.4.1.4> Vehicles
3.2.3.2.4.1.4.1> Bikes
3.2.3.2.4.1.4.1.1>
Jetbikes
3.2.3.2.4.1.4.1.2>
Viper jetbikes
3.2.3.2.4.1.4.2> AFVs
3.2.3.2.4.1.4.2.1>
Warwalker
3.2.3.2.4.1.4.2.2>
Dreadnoughts
3.2.3.2.5> Squats
3.2.3.2.5.1> Troops
3.2.3.2.5.2> Vehicles
3.2.3.2.5.2.1> Bikes
3.2.3.2.5.2.2> AFVs
3.2.3.2.6> Rebels and the fallen
3.2.3.2.6.1> Troops
3.2.3.2.6.2> Vehicles
3.2.3.2.6.2.1> Bikes
3.2.3.2.6.2.1> AFVs
3.2.4> Support
3.2.4.1> Design:
3.2.4.1.1> AI
3.2.4.1.1.1> Scripting
3.2.4.1.1.1.1> Event
handling
3.2.4.1.1.1.2> Actions
3.2.4.1.1.1.3> Variable
Manipulators
3.2.4.1.2> Graphics
3.2.4.1.3> Sounds
3.2.4.2> Groups:
3.2.4.2.1> Planetary Defense Forces
3.2.4.2.1.1> Troops
3.2.4.2.1.2> Vehicles
3.2.4.2.1.2.1> Bikes
3.2.4.2.1.2.2> AFVs
3.2.4.2.2> Imperial Guard
3.2.4.2.2.1> Troops
3.2.4.2.2.2> Vehicles
3.2.4.2.2.2.1> Bikes
3.2.4.2.2.2.2> AFVs
3.2.4.2.3> Imperial Agents
3.2.4.2.3.1> Troops
3.2.4.2.3.2> Vehicles
3.2.4.2.3.2.1> Bikes
3.2.4.2.3.2.2> AFVs
3.2.4.2.4> Ultramarines
3.2.4.2.4.1> Troops
3.2.4.2.4.2> Vehicles
3.2.4.2.4.2.1> Bikes
3.2.4.2.4.2.2> AFVs
3.2.4.2.5> Blood Angels
3.2.4.2.5.1> Troops
3.2.4.2.5.2> Vehicles
3.2.4.2.5.2.1> Bikes
3.2.4.2.5.2.2> AFVs
3.2.4.2.6> Dark Angels
3.2.4.2.6.1> Troops
3.2.4.2.6.2> Vehicles
3.2.4.2.6.2.1> Bikes
3.2.4.2.6.2.2> AFVs
3.2.4.2.7> Space Wolves
3.2.4.2.7.1> Troops
3.2.4.2.7.2> Vehicles
3.2.4.2.7.2.1> Bikes
3.2.4.2.7.2.2> AFVs
3.3> Networking:
3.3.1> Server controls
3.3.2> Client controls
3.3.3> Interface
3.3.4> Protocols
4> Accessories:
4.1> Level editors
4.2> Character editors
4.3> Savegame editors
5> Cheats:
5.1>Ultramarines:
5.1.1> Standard
5.1.2> Priest
5.1.3> Tech
5.1.4> Psyker
5.2> Blood Angels:
5.2.1> Standard
5.2.2> Priest
5.2.3> Tech
5.2.4> Psyker
5.3> Dark Angels:
5.3.1> Standard
5.3.2> Priest
5.3.3> Tech
5.3.4> Psyker
5.4> Space Wolves:
5.4.1> Standard
5.4.2> Priest
5.4.3> Tech
5.4.4> Psyker
6> Futures:
6.1> Extra maps
6.2> Extra missions
6.3> Extra character types
7>Appendices:
7.i> Where to get this FAQ
7.ii> Who you can talk to
7.iii> Download sites
7.iv> Web sites
7.v> Acknowledgements
--
\ \ \
\ \ \
\ \ \ Ripperjack - for the dough, choombatta!
jche...@ozemail.com.au
NOTE- Ripperjack Enterprises is a figament of my
imagination. The views expressed herein are not
necessarily those of the ficticious orginization
I don't work for.
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From: Jacques Chester <jche...@ozemail.com.au> Subject: LEGIONAIRE ASTARTES - SimFAQ headings Date: 1996/04/15 Message-ID: <3172F861.2834@ozemail.com.au> X-Deja-AN: 147566270 organization: Ripperjack Enterprises mime-version: 1.0 newsgroups: alt.games.quake,alt.games.duke3d x-mailer: Mozilla 2.0 (Win16; I) Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit