Article View: alt.games.duke3d
Article #795RE: Fire Alarm Pull Stations
From: ma...
Date: Thu, 18 Apr 1996 00:00
Date: Thu, 18 Apr 1996 00:00
34 lines
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1830 bytes
In Article<01bb2d0a.fa8ba800$0ce1...@olivier.integral.be>, <Olivier...@Integral.be> writes: > From: Olivier <Olivier...@Integral.be> > Subject: RE: Fire Alarm Pull Stations > Newsgroups: alt.games.duke3d > References: <4kusb2$m...@news-e2b.gnn.com> > Organization: La Solution Logicielle scrl > Message-ID: <01bb2d0a.fa8ba800$0ce1...@olivier.integral.be> > X-Newsreader: Microsoft Internet News > NNTP-Posting-Host: olivier > Date: 18 Apr 96 09:41:58 GMT > Lines: 12 > Path: interramp.com!interramp.com!psinntp!psinntp!howland.reston.ans.net!EU.net!Belgium.EU.net!news.integral.be! > > As far as I remember, in level 2 when entering the disco (in the corridor > before arriving at the billard room), if you fire the fire-extinguisher > (stay away though) you open a large hole in the left wall and get a > shortcut to some other place... > > So, it's at least usefull to blows them away and see what happens. > > On lundi 15 avril 1996, The Tech wrote... > | Has anyone found a fire pull-station that acts as a switch or are > | they all just decoration? Thanks. > | > | > | > So far, I have not found a pull-station that does anything. I think they are just decoration (in the shareware, at any rate - I would expect changes in the full version, but who knows if that includes the pull-stations??) I do try them all... -Matt
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From: ma...@engdns.bandley1.netmanage.com Subject: RE: Fire Alarm Pull Stations Date: 1996/04/18 Message-ID: <NEWTNews.829846850.32528.mattn@mattn.bandley1.netmanage.com> X-Deja-AN: 148216454 references: <4kusb2$mui@news-e2b.gnn.com> <01bb2d0a.fa8ba800$0ce14bc1@olivier.integral.be> organization: PSI Public Usenet Link mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit