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Article View: alt.games.duke3d
Article #795

RE: Fire Alarm Pull Stations

#795
From: ma...
Date: Thu, 18 Apr 1996 00:00
34 lines
1830 bytes
In Article<01bb2d0a.fa8ba800$0ce1...@olivier.integral.be>, <Olivier...@Integral.be> writes:
> From: Olivier <Olivier...@Integral.be>
> Subject: RE: Fire Alarm Pull Stations
> Newsgroups: alt.games.duke3d
> References: <4kusb2$m...@news-e2b.gnn.com>
> Organization: La Solution Logicielle scrl
> Message-ID: <01bb2d0a.fa8ba800$0ce1...@olivier.integral.be>
> X-Newsreader: Microsoft Internet News
> NNTP-Posting-Host: olivier
> Date: 18 Apr 96 09:41:58 GMT
> Lines: 12
> Path: interramp.com!interramp.com!psinntp!psinntp!howland.reston.ans.net!EU.net!Belgium.EU.net!news.integral.be!
> 
> As far as I remember, in level 2 when entering the disco (in the corridor
> before arriving at the billard room), if you fire the fire-extinguisher
> (stay away though) you open a large hole in the left wall and get a
> shortcut to some other place...
> 
> So, it's at least usefull to blows them away and see what happens.
> 
> On lundi 15 avril 1996, The Tech wrote...
> | Has anyone found a fire pull-station that acts as a switch or are 
> | they all just decoration? Thanks.
> | 
> | 
> | 
> 
	So far, I have not found a pull-station that does anything. I think 
	they are just decoration (in the shareware, at any rate - I would 
	expect changes in the full version, but who knows if that includes
	the pull-stations??) I do try them all...

	-Matt
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From: ma...@engdns.bandley1.netmanage.com
Subject: RE: Fire Alarm Pull Stations
Date: 1996/04/18
Message-ID: <NEWTNews.829846850.32528.mattn@mattn.bandley1.netmanage.com>
X-Deja-AN: 148216454
references: <4kusb2$mui@news-e2b.gnn.com>  <01bb2d0a.fa8ba800$0ce14bc1@olivier.integral.be>
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