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Article View: alt.games.duke3d
Article #78417

Re: DukeRoch Engine

#78417
From: Buffalo
Date: Mon, 27 Dec 2004 22:16
44 lines
2487 bytes
"Tom Breton" <tehom@REMOVEpanNOSPAMix.com> wrote in message
news:m3pt0vzgse.fsf@mail.panix.com...
> "Buffalo" <eric(nospam)@nada.com.invalid> writes:
>
> > "NutWrench" <mrnutwrench@DETHB4SPAMhotmail.com> wrote in message
> > news:PPjwd.96$Py2.29@fe39.usenetserver.com...
> >
> > >
> > > "Buffalo" <eric(nospam)@nada.com.invalid> wrote in message
> > > news:q6ovd.754011$8_6.701168@attbi_s04...
> > > > When I run some of the Duke maps (one is the Lcity.map) using DukeRoch ,
I
> > > > experience 'tearing' or 'mirror-like' multi-images..
> > > > Any fix for this?
> > > > I am running Win98SE with an XP 2100+ AMD and a Radeon8500LE 128MB AGP
vid
> > > card.
> > > > Thanks,
> > > > Buffalo
> > > >
> > > >
> > >
> > > Hi Buffalo,
> > >
> > > That sounds like a map that might be missing some custom artwork. Are you
> > > running the map in the /Duke3D directory? You should put the additional
.art
> > > files in there, too.
> >
> > I don't believe that anything is missing from the several maps that do this.
> > Anyone have any other ideas?
> > Thanks
>
> Is there a stray tiles014.art or tiles015.art in your duke directory?
> Like, perhaps it's overriding good tiles with blanks.
>
> -- 
> Tom Breton, the calm-eyed visionary

I have   TILES009.ARf, TILES013.ARf and TILES014.ARf  in my Duke3d
directory.(The ARf is not a mis-spelling)
In my SSIFILES.BAK (the only folder in my Duke3d Directory) , I have a
TILES014.ART.
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From: "Buffalo" <eric(nospam)@nada.com.invalid>
Newsgroups: alt.games.duke3d
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Subject: Re: DukeRoch Engine
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