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Article #78415

Re: DukeRoch Engine

#78415
From: Tom Breton
Date: Mon, 27 Dec 2004 19:23
33 lines
2087 bytes
"Buffalo" <eric(nospam)@nada.com.invalid> writes:

> "NutWrench" <mrnutwrench@DETHB4SPAMhotmail.com> wrote in message
> news:PPjwd.96$Py2.29@fe39.usenetserver.com...
> 
> >
> > "Buffalo" <eric(nospam)@nada.com.invalid> wrote in message
> > news:q6ovd.754011$8_6.701168@attbi_s04...
> > > When I run some of the Duke maps (one is the Lcity.map) using DukeRoch , I
> > > experience 'tearing' or 'mirror-like' multi-images..
> > > Any fix for this?
> > > I am running Win98SE with an XP 2100+ AMD and a Radeon8500LE 128MB AGP vid
> > card.
> > > Thanks,
> > > Buffalo
> > >
> > >
> >
> > Hi Buffalo,
> >
> > That sounds like a map that might be missing some custom artwork. Are you
> > running the map in the /Duke3D directory? You should put the additional .art
> > files in there, too.
> 
> I don't believe that anything is missing from the several maps that do this.
> Anyone have any other ideas?
> Thanks

Is there a stray tiles014.art or tiles015.art in your duke directory?
Like, perhaps it's overriding good tiles with blanks.

-- 
Tom Breton, the calm-eyed visionary
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From: Tom Breton <tehom@REMOVEpanNOSPAMix.com>
Newsgroups: alt.games.duke3d
Subject: Re: DukeRoch Engine
Date: 27 Dec 2004 14:23:45 -0500
Organization: Dis
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