Article View: alt.games.duke3d
Article #78391Re: Lem2
From: Kent_Diego
Date: Sat, 11 Dec 2004 22:52
Date: Sat, 11 Dec 2004 22:52
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> > how do you end this map? > Those LEM maps are great. LEM2 was not that hard. You go through three telaporters that drop you in same place, each time opening next door. Then stone lifts with hole, jump in hole. Find room with red light shaft elevator and go down. will find exit. Much harder to solve was LEM3. Extremely well done level. http://www.bur.st/~duke3d/allev.shtml -Kent
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!border2.nntp.ams.giganews.com!nntp.giganews.com!news.zanker.org!news.glorb.com!cox.net!news-xfer.cox.net!p01!okepread02.POSTED!53ab2750!not-for-mail From: "Kent_Diego" <None@Nomicrosoft.com> Newsgroups: alt.games.duke3d References: <2vkisqF2mm336U1@uni-berlin.de> Subject: Re: Lem2 Lines: 15 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <7TKud.75988$GN4.53881@okepread02> Date: Sat, 11 Dec 2004 14:52:50 -0800 NNTP-Posting-Host: 68.107.106.155 X-Complaints-To: abuse@cox.net X-Trace: okepread02 1102805571 68.107.106.155 (Sat, 11 Dec 2004 17:52:51 EST) NNTP-Posting-Date: Sat, 11 Dec 2004 17:52:51 EST Organization: Cox Communications MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit