Article View: alt.games.duke3d
Article #78282Re: Any Duke Nukem 3D Fans Out Here?
From: Steve Long
Date: Sun, 10 Oct 2004 02:14
Date: Sun, 10 Oct 2004 02:14
44 lines
3283 bytes
3283 bytes
As a qucik work around, there are 2 bugs: 1. in a map where you'll jump down to a large convair belt, there is a room, with a smaller belt. on it are propane tanks. its in a "U" shape pattern. Anyway, you can see a crack on the wall, an exploding tank is supposed to blow the wall. If it doesn't, you can dnclip through the wall, and continue on. 2. Is in a space station. In a large room is a huge cargo entrance in the floor for space ships. You will work your way to ledges above, and open doors. Small rooms light up when the door opens. In one, rather than the door opening, the ceiling drops. A tag error. Just dnclip into the fallen ceiling, and it will pop up. clip off and continue. Hope this will work for you. Steve "Bateau" <Gamera@work.stomping.aza> wrote in message news:vmrcm0pojc2fapg1gge30gl6hddts2e91h@4ax.com... > "Steve Long" <seatonet@verizon.net> wrote: > >Go To: > >http://membres.lycos.fr/duke3d/eindex.htm > > > >Best Maps-----> New Episodes > >Look for "Steve Long E1, E2 and E3" > >Once you have them, let me know and I'll see if I can send you a fix for 2 > >of the maps. Somehow, via compressing and uploading, 2 got a little messed > >up. Since 32 exceeds the number of levels in the game, instruct players, > >that when the series ends, single play: > >Movies > >Sealab67 > >EndWar > >in that order. Maps contain many different innovations, like Clear water, > >computer view screens, an entire level with no electricity (no lights or > >working doors)- until you throw the main switch- ambulances, busses, squad > >cars, jet fighters, all kinds of stuff. There is also a lone map called > >"PCGamer" which was commisiioned by the magazine... the only time I've been > >paid to do this! Also got an autographed copy of the game from the 3D Realms > >developers. > >Nutwrech and KC 2.0 were my main testers. > > Where can I get the fix?
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Path: mbox-mo1.pugleaf.net!number1.nntp.dca.giganews.com!internal1.nntp.dca.giganews.com!border2.nntp.dca.giganews.com!nntp.giganews.com!cyclone1.gnilink.net!spamkiller.gnilink.net!gnilink.net!trnddc06.POSTED!bd47d0a6!not-for-mail From: "Steve Long" <seatonet@verizon.net> Newsgroups: alt.games.duke3d References: <6f25bef2.0409260908.42069ad9@posting.google.com> <hkeil0d7rp4i28rtgvmrsfss94q3tf1u3h@4ax.com> <6f25bef2.0409280723.8787993@posting.google.com> <p1skl0tollv545qq2ck9oart990n4m2ssh@4ax.com> <6f25bef2.0409290622.7ea74644@posting.google.com> <Pine.GSO.4.58a.0410010039181.29501@uhunix2> <6f25bef2.0410060950.d413f32@posting.google.com> <xS%8d.6753$r3.4778@trnddc05> <6f25bef2.0410070418.204b4c77@posting.google.com> <1vg9d.15039$Xk1.4777@trnddc02> <vmrcm0pojc2fapg1gge30gl6hddts2e91h@4ax.com> Subject: Re: Any Duke Nukem 3D Fans Out Here? Lines: 46 X-Priority: 3 X-MSMail-Priority: Normal X-Newsreader: Microsoft Outlook Express 6.00.2800.1437 X-MimeOLE: Produced By Microsoft MimeOLE V6.00.2800.1441 Message-ID: <RV0ad.393$YU4.101@trnddc06> Date: Sun, 10 Oct 2004 02:14:09 GMT NNTP-Posting-Host: 162.83.37.190 X-Complaints-To: abuse@verizon.net X-Trace: trnddc06 1097374449 162.83.37.190 (Sat, 09 Oct 2004 22:14:09 EDT) NNTP-Posting-Date: Sat, 09 Oct 2004 22:14:09 EDT MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit