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Article #78075

Re: Duke Nukem Forever Farce

#78075
From: bk... Raymond Martineau
Date: Tue, 09 Mar 2004 03:20
35 lines
2629 bytes
On Sun, 07 Mar 2004 21:49:29 -0800, Todd <no...@nowhere.com> wrote:

>I commented:
>
>>> Dude, have you been paying attention to the thread?
>>>
>>> The game doesn't exist, never has existed, and may never exist.
>>>
>>> Show me proof that it does.
>
>"NutWrench" <mrnut...@DETHB4SPAMhotmail.com> responded:
>
>>How about the 2001 E3 video? ;)
>
>
>Never saw it.  Was it possible it was simply a new map and skins for
>an already existing game?

I'm not exactly sure myself, but from what I saw, they appear to have been
developing their own rendering engine at one time.  Before that, they have
been purchasing license(s) for the Quake and Unreal engines as a graphics
platform ($1 million down the drain.)

>
>If there was actually a game being built at that time, it must have
>been totally f-ed up for them to chuck the whole thing and restart on
>a completely different engine.  Or only claim to restart.
>

Dn4F is following the footsteps of Daikatana.  In both of these cases, the
problem with the game development isn't bottlenecked around an engine, but
rather around the gameplay design itself... or something.

The only difference between those two games is that Daikatana is actually
out.  
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From: bk...@freenet.carleton.ca (Raymond Martineau)
Newsgroups: alt.games.duke3d
Subject: Re: Duke Nukem Forever Farce
Date: Mon, 08 Mar 2004 22:20:45 -0500
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