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Article #734Re: Dead Aliens Moving
From: JBe... Joseph Bestic
Date: Tue, 16 Apr 1996 00:00
Date: Tue, 16 Apr 1996 00:00
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In article <4kqf80$o...@sanjuan.islandnet.com> Rod Apeldoorn wrote:
>hmmm: Dead Aliens Moving.
>
> I was playing a games of Duke Nukem this morning, and came
>across what I think is an error. I was in the adult bookstore in
>level two browsing ;) When I opened up the secret bookcase that
>reveals the pipe bombs etc, I was suprised to see that an alien that
>I had shot was no longer on the floor where I left him. Backing up,
>I saw that he was now on top of the opened bookcase. I guess he likes
>the view from up there.
>
> ERROR: Dead aliens in the path of a swinging door jump on
> top of it when it hits them.
{{snip}}
ANOTHER such error: The Mystery of the Wandering Cacti!
I've seen this twice, now. But it's not easy to reproduce....
In "The Abyss" after you've created the earthquake with the SanAndreas Fault
and continue downward on the new passage.. You reach a place you have to
jump donw (onto the waiting Pig Cop and Octabrain). Well, since I already
know they are there, I side-step up to the edge, and look down to target them
for a pipe-bomb drop, and I can see the tops of two cacti. Well, as soon
as I spot them, there they go... They start MOVING! Quite a distance, too.
I guess the equivalent of 20 or 25 feet (Duke-Meters?) as I watch.
First time I saw it, I thought >I< was moving, or sliding backwards somehow.
Then I figured I was just bleary-eyed from all the gamming. Now, I'm
certain, the damn things definately move.
Have a day.
-=Berk
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From: JBe...@gnn.com (Joseph Bestic) Subject: Re: Dead Aliens Moving Date: 1996/04/16 Message-ID: <4l0upb$5vq@news-e2d.gnn.com> X-Deja-AN: 147847164 references: <4kqf80$o88@sanjuan.islandnet.com> x-gnn-newsserver-posting-date: 16 Apr 1996 20:09:15 GMT organization: GNN mime-version: 1.0 newsgroups: alt.games.duke3d x-mailer: GNNmessenger 1.3 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit