Article View: alt.games.duke3d
Article #71336Re: Changing episode names?
From: Charles Barreca
Date: Sat, 18 Mar 2000 00:00
Date: Sat, 18 Mar 2000 00:00
33 lines
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1918 bytes
Photon Man wrote in message
<38D48F1D.C5B106B@arealcity.com.might.not.exist>...
>The only way to do that is by using an .EXE hack - I can do it for you,
just ask
>what changes you need & I'll make a patch.
>
Thanks for telling me that, and, by the way, about the CON file
use/conditions>I'll let you use the code for your TC under the following
conditions:
>
>1. I get the credits for the code
>2. I get a copy of each working version released to your artists, con
hackers,
>beta testers, etc. It's always nice to have something new :) I'll report
any bugs I
>find in your TC.
, i firmly agree
with you conditions (I will credit you along with everyone else who helped
me).Also, i have some question on the cons:Do they work with 1.3, does the
art of the car change when the player steps into the car, and can the code
be changed so the player gains a new weapon/armor cause im thinking of using
your code in making a Mecha for the player to enter (moto-slave)
And ,as for the player art, the art is avalible at
http://www.geocities.com/upchuck_07735/art.zip
it is a series of PCX screen-shots of the character, since i didn't know
how you wanted them, so theres the raw materials.The character is actually
from the very fun flop of a game BLOOD.(probably didn't sell that well cause
it was too violent (Postal violent!!!!)
so, enjoy the art, and tell me where i can get your code when your done
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From: "Charles Barreca" <bar...@monmouth.com> Subject: Re: Changing episode names? Date: 2000/03/18 Message-ID: <8b1efn$d95$1@news.monmouth.com> X-Deja-AN: 599386868 References: <8b0dm8$ikt$1@news.monmouth.com> <38D48F1D.C5B106B@arealcity.com.might.not.exist> Organization: Monmouth Internet X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3 Newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit