🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.duke3d
Article #71291

Re: Duke to Doom (or other engines)?

#71291
From: Charles Barreca
Date: Sun, 19 Mar 2000 00:00
10 lines
1192 bytes
getting back to the topic, Duke3d was shown in one game i own, Blood, but in
a bad way:
His torn up torso is hanging from a meat hook in a cave, and Caleb (Bloods
"hero") can push his body around and say"ohh, shake it baby!"
I also saw a Duke3d Halflife skin (was pretty good looking, but no jetpack)
B.T.W., If some team in Halflife/Quake II made a mod using "polygoned"
versions of the monsters/Duke, realeased it on the net for free as a mod,
but looked alot like Duke3d (similar maps/sounds, ect)
would 3dreams be busting their balls, especialy if everone went for the
lates copy of Halflife instead of DNF?
Technical Details
Message-ID: <8b43rf$h1s$1@news.monmouth.com>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <38ce9289.9731475@enews.newsguy.com> <1vMz4.23767$W5.339486@typhoon.nyroc.rr.com> <38cfc9fe.4128799@enews.newsguy.com> <h_8A4.21199$W5.263455@typhoon.nyroc.rr.com>

Show Full Headers
Complete Article Headers
From: "Charles Barreca" <bar...@monmouth.com>
Subject: Re: Duke to Doom (or other engines)?
Date: 2000/03/19
Message-ID: <8b43rf$h1s$1@news.monmouth.com>
X-Deja-AN: 599770640
References: <38ce9289.9731475@enews.newsguy.com> <1vMz4.23767$W5.339486@typhoon.nyroc.rr.com> <38cfc9fe.4128799@enews.newsguy.com> <h_8A4.21199$W5.263455@typhoon.nyroc.rr.com>
Organization: Monmouth Internet
X-MimeOLE: Produced By Microsoft MimeOLE V4.72.3110.3
Newsgroups: alt.games.duke3d
MIME-Version: 1.0
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit