Article View: alt.games.duke3d
Article #71285Duke to Doom (or other engines)?
From: j-stev... James Steven York
Date: Tue, 14 Mar 2000 00:00
Date: Tue, 14 Mar 2000 00:00
12 lines
974 bytes
974 bytes
Given Duke's seeming inability to run on my new computer's sound card, and the seemingly infinite delays in the new Duke, I was remembering that I'd maybe seen something about converting Duke levels to the Doom engine. I'm guessing that if I did see it, it was probably just a conversion for maps and art, not full levels (much less something as complex as a TC), but I am curious. What other engines can Duke stuff be converted to? Any recommendations? J. Steven York - www.sff.net/people/j-steven-york - Writer Generation X Novels: Crossroads, Genogoths (coming September 2000) Bolos The Old Guard (coming soon)
Technical Details
Message-ID:
<38ce9289.9731475@enews.newsguy.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailShow Full Headers
Complete Article Headers
From: j-stev...@sff.net (James Steven York) Subject: Duke to Doom (or other engines)? Date: 2000/03/14 Message-ID: <38ce9289.9731475@enews.newsguy.com> X-Deja-AN: 597483425 Organization: http://extra.newsguy.com Mime-Version: 1.0 Newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit