Article View: alt.games.duke3d
Article #71238Re: zerohour
From: Randy
Date: Sat, 11 Mar 2000 00:00
Date: Sat, 11 Mar 2000 00:00
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1573 bytes
Jack Ferguson Jr <jfru...@brokersys.com> wrote in article <8acnv4$fiu$1...@news.hal-pc.org>... > just found zerohour for duke3d and it will unzip and i can get to the start > of the first level then it just cuts back to the desktop tried both 1.3 and > atomic edtions same problem i have a pII i440bx chipset with a P6BX-Me sys > board with a Voodoo2000 PCI and a soundblaster any help appreciated Okay, here's how I got it to work on mine. After you've unzipped it to duke3d, at the dos prompt type in zerohour and it'll back up your cons and whatnot and install it's own files. then, when you've finished zerohour and want to reset it back to its original condition type in unzero at the dos prompt, and then follow the directions. Believe me, you'll get a kick out of zerohour--and the flame thrower comes in REAL handy in the last few episodes! lol (Oh, and mine's just a little ol' pentium I-120 with no graphics acceleration, 16 megs of RAM. Worst of all, mine was put together by PACKARD BELL. If I can get it to run here, you should have no problem!) lol :-)
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From: "Randy" <r...@netusa1.net> Subject: Re: zerohour Date: 2000/03/11 Message-ID: <01bf8b3d$7bdcd840$4a3b9ed0@default> X-Deja-AN: 596094900 References: <8acnv4$fiu$1@news.hal-pc.org> X-Trace: newsfeed.slurp.net 952785265 208.158.59.74 (Sat, 11 Mar 2000 08:34:25 CDT) Organization: Home NNTP-Posting-Date: Sat, 11 Mar 2000 08:34:25 CDT Newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit