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Article View: alt.games.duke3d
Article #71238

Re: zerohour

#71238
From: Randy
Date: Sat, 11 Mar 2000 00:00
24 lines
1573 bytes

Jack Ferguson Jr <jfru...@brokersys.com> wrote in article
<8acnv4$fiu$1...@news.hal-pc.org>...
> just found zerohour for duke3d and it will unzip and i can get to the
start
> of the first level then it just cuts back to the desktop  tried both 1.3
and
> atomic edtions same problem i have a pII i440bx chipset with a P6BX-Me
sys
> board with a Voodoo2000 PCI and a soundblaster  any help appreciated

Okay, here's how I got it to work on mine.  After you've unzipped it to
duke3d, at the dos prompt type in zerohour and it'll back up your cons and
whatnot and install it's own files.  then, when you've finished zerohour
and want to reset it back to its original condition type in unzero at the
dos prompt, and then follow the directions.  Believe me, you'll get a kick
out of zerohour--and the flame thrower comes in REAL handy in the last few
episodes! lol

(Oh, and mine's just a little ol' pentium I-120 with no graphics
acceleration, 16 megs of RAM.  Worst of all, mine was put together by
PACKARD BELL.  If I can get it to run here, you should have no problem!)
lol :-)
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From: "Randy" <r...@netusa1.net>
Subject: Re: zerohour
Date: 2000/03/11
Message-ID: <01bf8b3d$7bdcd840$4a3b9ed0@default>
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