Article View: alt.games.duke3d
Article #71112Re: [BUILD] Respawning Assault Captains
From: Joseph William Dixon
Date: Sat, 04 Mar 2000 00:00
Date: Sat, 04 Mar 2000 00:00
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On Sat, 4 Mar 2000, Allen wrote: > >Oh, and I take it from the huge round of indifference to my last query > >that there's no way to spawn objects (and creatures) from breaking items > >[or killing actors] other than the 'canwithsomething' sprite? (what can > >I say, I like to punish people who wreck my dining room... ;)<< > > I don't now anyhting about how to use the Build editor, but I would > persume there is a way to do this. If you kill the strippers in E1 L2, > Assualt Troopers and Pig Cops are spawned. Also, in other levels, if you > kill the cacooned women, other monsters are spawned. I would persume > that the code for spawning monsters if you kill women would be the same > as if you break an item. The strippers and pod-fems are what are referred to as 'actors' and they don't work like objects. Like the trashcan, they use their own code and have their own special method of spawning creatures and objects when destroyed - and neither method works with other breakable objects [like flower pots] --- "All Dwarfs are by nature dutiful, serious, literate, obedient and thoughtful people whose only minor failing is a tendency, after one drink, to rush at enemies screaming 'Arrrrrrgh!' and axing their legs off at the knee." [Terry Pratchett] http://www.chebucto.ns.ca/~aa343/Profile.html
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From: Joseph William Dixon <aa...@chebucto.ns.ca> Subject: Re: [BUILD] Respawning Assault Captains Date: 2000/03/04 Message-ID: <Pine.GSO.3.95.iB1.0.1000304131610.27826A-100000@halifax.chebucto.ns.ca> X-Deja-AN: 593125750 References: <Pine.GSO.3.95.iB1.0.1000303142153.16080A-100000@halifax.chebucto.ns.ca> <38C13DB4.D7C61135@zdnetonebox.com> X-Complaints-To: postm...@Dal.Ca X-Trace: News.Dal.Ca 952190496 2808 192.75.95.75 (4 Mar 2000 17:21:36 GMT) Organization: ISINet, Nova Scotia Mime-Version: 1.0 NNTP-Posting-Date: 4 Mar 2000 17:21:36 GMT Newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit