Article View: alt.games.duke3d
Article #71110[BUILD] Respawning Assault Captains
From: Joseph William Dixon
Date: Fri, 03 Mar 2000 00:00
Date: Fri, 03 Mar 2000 00:00
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1405 bytes
Is there any way to spawn Assault Captains? [the red Assault Trooper that can teleport] I tried using the same method as spawning the mini-boss [IE, set the palette of the Respawn sprite to 21], but all I get are normal Assault Troopers... [sprite #1680, of course] :( Oh, and I take it from the huge round of indifference to my last query that there's no way to spawn objects (and creatures) from breaking items [or killing actors] other than the 'canwithsomething' sprite? (what can I say, I like to punish people who wreck my dining room... ;) --- "All Dwarfs are by nature dutiful, serious, literate, obedient and thoughtful people whose only minor failing is a tendency, after one drink, to rush at enemies screaming 'Arrrrrrgh!' and axing their legs off at the knee." [Terry Pratchett] http://www.chebucto.ns.ca/~aa343/Profile.html
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From: Joseph William Dixon <aa...@chebucto.ns.ca> Subject: [BUILD] Respawning Assault Captains Date: 2000/03/03 Message-ID: <Pine.GSO.3.95.iB1.0.1000303142153.16080A-100000@halifax.chebucto.ns.ca> X-Deja-AN: 592770827 X-Complaints-To: postm...@Dal.Ca X-Trace: News.Dal.Ca 952108275 2123 192.75.95.75 (3 Mar 2000 18:31:15 GMT) Organization: ISINet, Nova Scotia Mime-Version: 1.0 NNTP-Posting-Date: 3 Mar 2000 18:31:15 GMT Newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit