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Article View: alt.games.duke3d
Article #68923

Re: How do you undo a TC?

#68923
From: Beowulf
Date: Mon, 01 Nov 1999 00:00
43 lines
2250 bytes
Cool.  Thanks a bunch!


NutWrench <nutw...@DETHB4SPAMwa.freei.net> wrote in message
news:dcGS3.10306$23.582056@typ11.nn.bcandid.com...
>
> Beowulf <earth@sol.milkyway> wrote in message
> news:dEFS3.1570$Ur4.33450@news.rdc1.tn.home.com...
> > Installed Vixens, but since it really sucks, I want my old Duke back.
It
> > would appear that I'm going to have to uninstall/re-install.  Anything
> short
> > of this I can do?
> >
> > Thx
> >
>
> Hi Beowulf,
>
>   If you want to de-infest Vixens from your copy of Duke, then delete all
> the 'Tiles???.art' files from your Duke directory, delete any replacement
> sounds (files ending with .wav or .voc) and you can restore your original
> CON files with the KEXTRACT utility which is in the /goodies/build
directory
> on your CD.  Just copy KEXTRACT to your Duke directory (if it isn't there,
> already) and at the DOS prompt, type 'KEXTRACT Duke3d.grp *.con' This will
> overwrite the modified CONs in your Duke directory with the original CONs
> stored in the GRP file.
>
>   If an external file has the same name as a file stored with the
Duke3D.grp
> file, the the game uses the external file instead. For instance, there is
a
> sound file in the Duke3D.GRP file called 'chaingun.voc' which is the
default
> sound the chaingun uses. If you copy a new sound file to your Duke
directory
> and name it 'chaingun.voc' then the game will use THAT file instead of the
> built-in one. Same thing for art files.
>
> -Nut
>
>
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From: "Beowulf" <earth@sol.milkyway>
Subject: Re: How do you undo a TC?
Date: 1999/11/01
Message-ID: <CUmT3.2617$Ur4.50964@news.rdc1.tn.home.com>
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