Article View: alt.games.duke3d
Article #68718Re: is there a 3dfx support addon for duke yet?
From: MåTT WåM
Date: Tue, 19 Oct 1999 00:00
Date: Tue, 19 Oct 1999 00:00
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People, I am so sorry for the four posts!! I don't know why this happened. Earlier today, my ISP would not allow me to post messages.. However, I did not attempt to resend them three other times. I did open Outlook Express three other times though (not sure why that would create additional copies though). Again, I am VERY SORRY for this! Matt M�TT W�����M� <Matt-W...@home.com> wrote in message news:kUQO3.50$172.1654@ha1... > > No there isn't any 3dfx patch for Duke3d. > > > > Duke3d is a sprite-based engine rather than a polygon-based one, so it > > doesn't take advantage of the 3D capabilities of accelerator cards. > > 3D accelerators are designed primarily with the idea of working with > triangles (polygons) and possibly quads but that's in the future. However, > 3D functions can still be applied to a game like Duke Nukem 3D. The 3dfx > patches for Blood and Shadow Warrior are not truly adding much. If you read > the file for Shadow Warrior, it is more of a hack and an addition to the > speed of rendering the screen than anything. Now, with glDoom, GLDoom > Legacy, 3dfx Doom Legacy, ZDoomGL, and DoomGL, the OpenGL/3dfx hardware is > used in rendering the scene and not just applying a filter at the end like > with Shadow Warrior. So a sprite based game could take advantage of 3D > accelerators if it was programmed to do so. > > A 3dfx patch will not happen until the source code for BUILD and each > specific game is released. Go to The Blood Source to see what is being done > about this: http://www.planetblood.com/bloodsource/ > > Matt > > Matt > >
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From: MåTT W¡££¡åM§ <Matt-W...@home.com> Subject: Re: is there a 3dfx support addon for duke yet? Date: 1999/10/19 Message-ID: <piRO3.62$172.2436@ha1> X-Deja-AN: 537769149 References: <7uf39t$lei$1@perki.connect.com.au> <q5JO3.14616$E_1.855687@typ11.nn.bcandid.com> <kUQO3.50$172.1654@ha1> X-Priority: 3 X-MimeOLE: Produced By Microsoft MimeOLE V5.00.2014.211 X-Complaints-To: ab...@home.net X-Trace: ha1 940302613 24.6.217.241 (Mon, 18 Oct 1999 20:10:13 PDT) Organization: @Home Network X-MSMail-Priority: Normal NNTP-Posting-Date: Mon, 18 Oct 1999 20:10:13 PDT Newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit