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Article #68718

Re: is there a 3dfx support addon for duke yet?

#68718
From: MåTT WåM
Date: Tue, 19 Oct 1999 00:00
38 lines
2388 bytes
People, I am so sorry for the four posts!!  I don't know why this happened.
Earlier today, my ISP would not allow me to post messages..  However, I did
not attempt to resend them three other times.  I did open Outlook Express
three other times though (not sure why that would create additional copies
though).  Again, I am VERY SORRY for this!

Matt

M�TT W�����M� <Matt-W...@home.com> wrote in message
news:kUQO3.50$172.1654@ha1...
> > No there isn't any 3dfx patch for Duke3d.
> >
> > Duke3d is a sprite-based engine rather than a polygon-based one, so it
> > doesn't take advantage of the 3D capabilities of accelerator cards.
>
> 3D accelerators are designed primarily with the idea of working with
> triangles (polygons) and possibly quads but that's in the future.
However,
> 3D functions can still be applied to a game like Duke Nukem 3D.  The 3dfx
> patches for Blood and Shadow Warrior are not truly adding much.  If you
read
> the file for Shadow Warrior, it is more of a hack and an addition to the
> speed of rendering the screen than anything.  Now, with glDoom, GLDoom
> Legacy, 3dfx Doom Legacy, ZDoomGL, and DoomGL, the OpenGL/3dfx hardware is
> used in rendering the scene and not just applying a filter at the end like
> with Shadow Warrior.  So a sprite based game could take advantage of 3D
> accelerators if it was programmed to do so.
>
> A 3dfx patch will not happen until the source code for BUILD and each
> specific game is released.  Go to The Blood Source to see what is being
done
> about this: http://www.planetblood.com/bloodsource/
>
> Matt
>
> Matt
>
>
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From: MåTT W¡££¡åM§
 <Matt-W...@home.com>
Subject: Re: is there a 3dfx support addon for duke yet?
Date: 1999/10/19
Message-ID: <piRO3.62$172.2436@ha1>
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