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Article View: alt.games.duke3d
Article #6

Re: Duke Nukem is a WIMP

#6
From: pusem... Pusemuckel
Date: Wed, 21 Feb 1996 00:00
27 lines
1444 bytes
Im Artikel <4gavss$e...@mozo.cc.purdue.edu>, bra...@ecn.purdue.edu
(Branden Robinson) schreibt:

>
>The point of an autodetector is so the clueless don't have to worry about
>IRQ's and DMA's.  If the autodetector can't save those poor souls, then
>they should include a README.TXT or a FAQ text file that says, "If you
want
>sound, be sure to determine the IRQ's and DMA channels that your card
>uses."  In this age of Windows 95 and Plug and Play, Joe Q. User doesn't
>know about these things.  Call it a difference in software design
philosophy,
>but I really think you have to design game software for the lowest common
>denominator of user.  If, say, you're writing a sector editor or some
heavy
>hardware diagnostic software, it's safe to assume a little more knowledge
>on the part of your customer base.

Every user should know the main technical datas about
his PC! This includes soundcard settings!


cu

Chris

http://user.aol.com/housejoke
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From: pusem...@aol.com (Pusemuckel)
Subject: Re: Duke Nukem is a WIMP
Date: 1996/02/21
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