Article View: alt.games.duke3d
Article #501Re: What's the deal on RTS files?
From: Adam Williamson
Date: Thu, 11 Apr 1996 00:00
Date: Thu, 11 Apr 1996 00:00
18 lines
1157 bytes
1157 bytes
For some weird reason, PatCodd <pat...@aol.com> was possessed to write >I've got a couple of questions on the remote ridicule files. > >1. How do you build them? Get some vocs (small ones, preferably) and get the RTSMAKER file. Can't remember where from, I think it's in the Apogee directories. > >2. If you change yours, do your opponents hear it or not? Does the game >synchronize them or do you have to give them copies before hand? Yep, it synchs them. -- Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51 /NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
Technical Details
Message-ID:
<kiYTaXA9MVbxEwyC@scss.demon.co.uk>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<4k5t1s$7cp@newsbf02.news.aol.com>Show Full Headers
Complete Article Headers
From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: What's the deal on RTS files? Date: 1996/04/11 Message-ID: <kiYTaXA9MVbxEwyC@scss.demon.co.uk> X-Deja-AN: 146981916 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <4k5t1s$7cp@newsbf02.news.aol.com> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit