🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Article View: alt.games.duke3d
Article #501

Re: What's the deal on RTS files?

#501
From: Adam Williamson
Date: Thu, 11 Apr 1996 00:00
18 lines
1157 bytes
For some weird reason, PatCodd <pat...@aol.com> was possessed to write
>I've got a couple of questions on the remote ridicule files.
>
>1. How do you build them?

Get some vocs (small ones, preferably) and get the RTSMAKER file. Can't
remember where from, I think it's in the Apogee directories.

>
>2. If you change yours, do your opponents hear it or not? Does the game
>synchronize them or do you have to give them copies before hand?

Yep, it synchs them.
--
Adam Williamson, D1M - ad...@scss.demon.co.uk
http://ourworld.compuserve.com/homepages/The_Williamsons/
P120/16megEDO/2megDRAMGFX/15inch/4xCD/1.2gigHD/NE2000compat/NT 3.51
/NT 4.0 beta/Win95/Win3.11/DOS 6.22/Doom2 1.9/DCK 3.3
Technical Details
Message-ID: <kiYTaXA9MVbxEwyC@scss.demon.co.uk>
Path: mbox-mo1.pugleaf.net!unknown!not-for-mail
References: <4k5t1s$7cp@newsbf02.news.aol.com>

Show Full Headers
Complete Article Headers
From: Adam Williamson <Ad...@scss.demon.co.uk>
Subject: Re: What's the deal on RTS files?
Date: 1996/04/11
Message-ID: <kiYTaXA9MVbxEwyC@scss.demon.co.uk>
X-Deja-AN: 146981916
distribution: world
x-nntp-posting-host: scss.demon.co.uk
references: <4k5t1s$7cp@newsbf02.news.aol.com>
organization: Lemming Level Design
mime-version: 1.0
newsgroups: alt.games.duke3d
Content-Type: text/plain; charset=UTF-8
Content-Transfer-Encoding: 7bit