Article View: alt.games.duke3d
Article #401Re: Mouse or Keyboard in DUke
From: ndan... Noah Daniels
Date: Tue, 16 Apr 1996 00:00
Date: Tue, 16 Apr 1996 00:00
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1741 bytes
In article <316aadb6...@news.srv.ualberta.ca>,
tru...@gpu.srv.ualberta.ca wrote:
> I want to start a debate on which is better to play in.
> Me, I prefer the keyboard because I 'm so use to it,
> but I have heard the mouse+ keyboard is lot more accurate and faster.
> I've also heard the Doom Tournament Champion uses a mouse and keyboard
> combination, is that true.
Well, a mouse is much more responsive than keyboard controls (you can
'vid') but less accurate (aiming is just as accurate, but turning around
quickly and then _stopping_ the turn exactly where you want to plant a few
machine gun rounds in somebody's face behind you is harder to get
accurately)
You can be really good with either. I'd think the best control interface
would be a gamepad sort of thing, but I haven't seen any with enough
buttons to be useful for a Doom/Duke3d/Marathon sort of game. I'm
primarily speaking from Marathon experience here, where the mouse aims up,
down, left and right, as opposed to moving you forward and backwards. In
Duke, the mouse controls movements in the x,y plane, and vertical aiming
is keyboard controlled.
--
-- Noah Daniels
{ndan...@cc.swarthmore.edu}
"You see things and say 'Why?'; but I dream
things that never were and I say 'Why not?'" --G.B. Shaw
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From: ndan...@cc.swarthmore.edu (Noah Daniels) Subject: Re: Mouse or Keyboard in DUke Date: 1996/04/16 Message-ID: <ndaniel1-1604960545170001@mac63.hallowell2.swarthmore.edu> X-Deja-AN: 147757709 references: <316aadb6.11443256@news.srv.ualberta.ca> organization: Noah's Ark mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit