Article View: alt.games.duke3d
Article #322Re: Duke3d sector question.....
From: eaupp... Eric Aupperlee
Date: Sun, 07 Apr 1996 00:00
Date: Sun, 07 Apr 1996 00:00
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2875 bytes
In <4k4e7m$8...@nnrp1.news.primenet.com>, se...@primenet.com (Matt. Gadda) writes: >In article <31589F...@172.24.10.10>, Shane King <S...@172.24.10.10> wrote: >>Cort Stowe wrote: >>> >>> Can a sector be on top of another sector in duke3d, like have a sky scrapper >>> level or something (more than one floor building)?? Now I do have the demo >> v1.1 >>> and I have think I have seen it, but I'm not sure...Try taking a look at the >> stairs up to the room with the projector >>in level 1. When you look on the automap, it clearly overlaps. >> >Sorry to break the news to you guys, but, it is not possible to have multiple >levels. Instead there are 3 or 4 different maps. For instance, in doom, there >are only 2 maps. As you can see in doom, there are no 2 places that overlap. >The 1st map is the floor and the 2nd is the ceiling obviously. In duke nuken3d >since there are more maps, 1 and 2 would be floor and ceiling and 3 and 4 >would also be a different floor and ceiling. > You have no idea what you're talking about. In Doom there's one map. Each sector within that map has a floor and ceiling height defined (among other things). In Duke, you can have multiple levels, the staircase to the projector room is a good example. It only overlaps itself once, but 3dRealms has commented that more overlaps can be done but it is extremely detrimental to game speed. Note that the bridge on level one, the broken rope bridge in the abyss, the mesh floors in the launch facility *do not* qualify as multilevel areas. These are objects within the game, much like you can stand on top of a soldier with a rocket pack and get lifted into the air. If you look at the building rooftop where you start in level 1, falling down that shaft brings you to a new map, the rooftop is a separate map. Using this seamless map joining technique you could generate something like multiple interior levels of a building. Wait for the full release when the map editor comes out. There will definitely be some interesting levels. ============================================================================== Eric Aupperlee "'You are here.' You know, being here is a * These statements are mine.* lot like being lost." -- The Tick ==============================================================================
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From: eaupp...@vnet.ibm.com (Eric Aupperlee) Subject: Re: Duke3d sector question..... Date: 1996/04/07 Message-ID: <4k8rh3$h1c@bocanews.bocaraton.ibm.com> X-Deja-AN: 146490979 references: <4j6gsh$k3a@news1.radix.net> <31589F49.3E42@172.24.10.10> <4k4e7m$89t@nnrp1.news.primenet.com> organization: ISSC Bocaraton News Server reply-to: eaupp...@vnet.ibm.com (Eric Aupperlee) newsgroups: alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit