Article View: alt.games.duke3d
Article #3Re: Duke Nukem is a WIMP
From: Adam Williamson
Date: Mon, 19 Feb 1996 00:00
Date: Mon, 19 Feb 1996 00:00
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In article <4g9gnq$j...@mozo.cc.purdue.edu>, Branden Robinson <bra...@ecn.purdue.edu> writes > 1) The music/sound setup can't autodetect DMA channels for shit Really? Got my SB16 on DMA5 fine. > 2) The saved game thumbnails are corrupted 1/3 to 1/2 the time Never happened once to me. > 3) Game restores occasionally bomb right out of the program Same here. > 4) It likes to wegde machines HARD. As in locking up the keyboard beyond >all hope of a three-finger salute. Once I even crashed into some debug >code that blew my monitor into some half-assed 40x25 CGA text mode, rang >the speaker bell like it was a fire alarm, and dumped the processor >state to LPT1:, complete with the register contents. Try: typing mode co80, disconnecting your PC Speaker, and getting a better computer, as Duke's never crashed mine at all, once. Even dumping it into Paradise enhanced gfx mode on my Cirrus card didn't lock it. > >I guess these guys were so busy talking to their lawyers about how >"creating your own levels or reverse engineering the software" (i.e., >writing your own level editors, sound/graphics extraction and replacement >utilites, etc.) is "a violation of the vendor's rights" that they couldn't >be bothered to debug their software. Bullshit. Id let the kids run >hog wild with DOOM and they made a buttload of money. Er, wake up, Apogee provide level and gfx editors with the registered version, and you can edit the sound in the shareware. >One last word: DON'T TRY to run this game on a 486DX2/66. It must drop 75% >of the frames. You'll need a Pentium or one of those hopped-up >clock-ntupled AMD 486 chips to get any performance out of this thing. I run it on a DX33. Very nicely, thankyou. 8fps in the mode I play at (2/3 screen window, sound FX only - no music or ambience). I can bear 8fps. -- Adam Williamson, D1M - ad...@scss.demon.co.uk http://ourworld.compuserve.com/homepages/The_Williamsons/ Doom2: The Tyranny Levels, Insertion, Memento Mori 2
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From: Adam Williamson <Ad...@scss.demon.co.uk> Subject: Re: Duke Nukem is a WIMP Date: 1996/02/19 Message-ID: <GwzHkhAXTMKxEwOr@scss.demon.co.uk> X-Deja-AN: 140134048 distribution: world x-nntp-posting-host: scss.demon.co.uk references: <235335Z18021996@anon.penet.fi> <4g9gnq$jr7@mozo.cc.purdue.edu> organization: Lemming Level Design mime-version: 1.0 newsgroups: alt.games.duke3d,alt.games.apogee,comp.sys.ibm.pc.games.action Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit