Article View: alt.games.duke3d
Article #25977Re: No Monsters
From: Lord Shadow
Date: Mon, 09 Dec 1996 00:00
Date: Mon, 09 Dec 1996 00:00
13 lines
927 bytes
927 bytes
On Sat, 07 Dec 1996 13:09:29 -0600, "coo...@apex.net" <coo...@apex.net> wrote: >I re-installed Duke due to a mishap in a game, anyways, now there are no >monsters! What do I do to turn them on? Have you recorded any DEMOs? If you have any .DMO files in your Duke3D directory, delete them. That is what is causing your problems. If you do not have any DMO files in your Duke3D directory, make sure you are starting the game with DUKE3D -MAP <mapname> (if you are using MAPs). If none of this is true, then I don't know what to tell you. Plutonium Pack bug maybe?
Technical Details
Message-ID:
<58h7p5$fk4$1@thor.atcon.com>Path:
mbox-mo1.pugleaf.net!unknown!not-for-mailReferences:
<32A9C0E9.3F6D@apex.net>Show Full Headers
Complete Article Headers
From: me@some.where.else (Lord Shadow) Subject: Re: No Monsters Date: 1996/12/09 Message-ID: <58h7p5$fk4$1@thor.atcon.com> X-Deja-AN: 203489267 references: <32A9C0E9.3F6D@apex.net> organization: Shadow Industries mime-version: 1.0 newsgroups: alt.games.duke3d Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit