Article View: alt.games.duke3d
Article #256Last minute requests for Dukematch
From: va... Vanth
Date: Tue, 02 Apr 1996 00:00
Date: Tue, 02 Apr 1996 00:00
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1584 bytes
Just a few last minute requests.. maybe you've already heard these. 1) Allow weapons and powerups to be toggled on or off for a particular game as Parallax did in Descent2's network play. Imagine playing a pipebomb only game or a game without armor and health atoms... 2) How about adding other toggles like destroyable cameras and/or monitors..? 3) How about a slider for adjusting how far sound carries..? I don't know if you can do this but it seems feasable. On some levels sound seems to carry a little farther than it would in a real world situation with background noise like wind and movie projectors, etc. 4) Here's a thought: Have a toggle that allows teleporters to be damaged and/or destroyed.. Imagine a blinking teleporter that *might* get you to the other side, and then again might randomly place you elsewhere on the level.. possibly at the edge of a roof (aaaaah..*splat*) or even kill you outright by putting you in a wall! You'd think twice before blindly following an opponent through a teleport if he dropped a pipebomb in his wake and damaged it then.. Just a few ideas I thought I'd share... Waiting for registered so I can start work on my first Duke level.. Vanth =V=
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From: va...@earthlink.net (Vanth) Subject: Last minute requests for Dukematch Date: 1996/04/02 Message-ID: <4jqufv$qlq@uruguay.it.earthlink.net> X-Deja-AN: 145404013 organization: Earthlink Network, Inc. newsgroups: alt.games.apogee,alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit