Article View: alt.games.duke3d
Article #233Re: Duke3d Level Information
From: timt... Tim Robinson
Date: Fri, 15 Mar 1996 00:00
Date: Fri, 15 Mar 1996 00:00
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In article <4i5hid$t...@recepsen.aa.msen.com>, pst...@conch.aa.msen.com (Patrick Steele) wrote: >Is anyone working on hacking the format of the DN3D maps? I love to try >to hack out a medicore editor or something, but I'm not that good (or >patient) and hacking around data files. > >Even if someone could post some kind of info about the DUKE3D.GRP format, >I would try to start compiling it. Please don't send me modifications of >..CON files. I'd be more interested in documenting the specifics of the >DUKE3D.GRP insides (it's jibs!). Maybe I could even start a WEB page >with the info I find. > >BTW, I haven't even had much free time to search the web and see if >something like this already exists. Does it? This is advice, not a flame: I'd say forget the project. If you haven't got the time nor inclination to hack the files, you won't really have the time to write an editor if given the specs. Considering that there will be a level editor provided with the final release, I'd think you'd get more enjoyment (and so would others) if you wrote something cooler than another level editor. Maybe even wait a few weeks, buy the software, and make some levels for the rest of us. I plan on making at least one myself. | Tim Robinson | Those who would give up essential | | timt...@ionet.net | liberty to purchase a little | | Excalibur BBS: 918-445-3091 | temporary safety, deserve neither | | http://www.ionet.net/~timtroyr | liberty nor safety. Ben Franklin |
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From: timt...@ionet.net (Tim Robinson) Subject: Re: Duke3d Level Information Date: 1996/03/15 Message-ID: <4ic4d7$c2d@ionews.ionet.net> X-Deja-AN: 142551767 references: <4i5hid$tc@recepsen.aa.msen.com> organization: Me newsgroups: alt.games.apogee,alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit