Article View: alt.games.duke3d
Article #116Re: More Stupid Duke Tricks
From: aj... Andrew Pann
Date: Sun, 25 Feb 1996 00:00
Date: Sun, 25 Feb 1996 00:00
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1634 bytes
In article <4gqb5b$1...@nyx10.cs.du.edu>, Macky Stingray <bcan...@nyx10.cs.du.edu> wrote: > My first stupid Duke trick related to jumping: ever notice that if you >time it just right, you can be 10 feet from a pig cop but still manage >to jump so his shotgun blast goes right beneath you? I like this! You >can charge right up to him, fire off your first blast, jump his first >blast, then land and kill him. Yes, the setting and scenery of duke3d is just spectacular! It's cartoonish, but at least we can relate to the setting (a city looks like a city, a prison looks like a prison). I just love the interactive environment (ie console screens, etc.) and the high point of it was in the Toxic dump, where barrels were being moved back and forth by an overhead claw -- very nice effect to the atmosphere. Even better when I blasted an alien and his body went into the cycle, getting picked up and dropped off like the other barrels. :) Very "realistic". I like that a lot. Andrew -- Andrew Pann Washington University in St. Louis aj...@cec.wustl.edu School of Engineering Applied Science (Comp Sci) Class of '98 (with luck!)
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From: aj...@cec.wustl.edu (Andrew Pann) Subject: Re: More Stupid Duke Tricks Date: 1996/02/25 Message-ID: <4gqjel$960@newsreader.wustl.edu> X-Deja-AN: 141139804 references: <4gqb5b$112@nyx10.cs.du.edu> organization: Washington University in St. Louis newsgroups: alt.games.apogee,alt.games.duke3d MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 7bit