Thread View: alt.games.doom
10 messages
10 total messages
Started by ri... R Drew
Mon, 10 Jan 1994 11:27
enhancing doom..
Author: ri... R Drew
Date: Mon, 10 Jan 1994 11:27
Date: Mon, 10 Jan 1994 11:27
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Hi, I've been playing doom for a while, and although it's good, I can think of a few things to add.. (these may have been mentioned already - there're so many messages it's hard to keep up...) (these are some things I liked in Ultima Underworld..) * the ability to pick things up/use when you want. * looking up and down * jumping * "friendly" people who could help/trade useful items... I saw the end of the game (with the rabbits..) - it's left it open for another game - are there any plans yet (I know it's pretty soon, but are you working on anything?) - another game I liked, syndicate - mindless violence again :) would be good with a 3D view ala Doom... teams of players.. missions.. (mini guns :) (the chain gun's good if a little weedy)etc. just a thought, Rich.
Re: enhancing doom..
Author: sim... Greg Simmons
Date: Tue, 11 Jan 1994 01:19
Date: Tue, 11 Jan 1994 01:19
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R Drew (ri...@scs.leeds.ac.uk) wrote:
: * "friendly" people who could help/trade useful items...
Bullshit!!!! No way!!!!! This would ruin everything.
: Rich.
greg
--
Greg Simmons
sim...@wyvern.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Goal = World Domination
Re: enhancing doom..
Author: su... sully
Date: Tue, 11 Jan 1994 23:52
Date: Tue, 11 Jan 1994 23:52
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Greg Simmons (sim...@wyvern.wyvern.com) wrote:
: R Drew (ri...@scs.leeds.ac.uk) wrote:
: : * "friendly" people who could help/trade useful items...
: Bullshit!!!! No way!!!!! This would ruin everything.
: : Rich.
: greg
: --
: Greg Simmons
: sim...@wyvern.com
: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
: Goal = World Domination
--
____ ____
[____]=-=[____] Wade Sullivan su...@indial1.io.com "Austin!"
Re: enhancing doom..
Author: da... Daniel Deremiah
Date: Thu, 13 Jan 1994 19:52
Date: Thu, 13 Jan 1994 19:52
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When you die in DEATHMATCH your stuff should drop where you were so whomever killed you could loot!!!! OH YEAH! dand
Dungeoun And Dragons Doom
Author: pe... Jason Amerson
Date: Fri, 14 Jan 1994 01:12
Date: Fri, 14 Jan 1994 01:12
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sim...@wyvern.wyvern.com (Greg Simmons) writes: >R Drew (ri...@scs.leeds.ac.uk) wrote: >: * "friendly" people who could help/trade useful items... >Bullshit!!!! No way!!!!! This would ruin everything. Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack type game with random levels using the doom engine. -- ------------------------------------------------------------------------------ To Live Is To Die... | Peace Peace Peace Peace Peace To Be Born Is To Cry... | Peace Peace Peace Peace Peace To Understand This Is A Meaningless Sig.| Peace Peace Peace Peace Peace
Re: Dungeoun And Dragons Doom
Author: tjg... Zelpheriarderizan Xaviera
Date: Fri, 14 Jan 1994 14:30
Date: Fri, 14 Jan 1994 14:30
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In article <peace.758509964@suburbia>, pe...@suburbia.apana.org.au (Jason Amerson) writes: >sim...@wyvern.wyvern.com (Greg Simmons) writes: > >>R Drew (ri...@scs.leeds.ac.uk) wrote: >>: * "friendly" people who could help/trade useful items... > >>Bullshit!!!! No way!!!!! This would ruin everything. > > Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack >type game with random levels using the doom engine. Just wait for that next game coming out from ID in probably 2 years or so. Forgot that name...oh yeah Quake. >-- >------------------------------------------------------------------------------ >To Live Is To Die... | Peace Peace Peace Peace Peace >To Be Born Is To Cry... | Peace Peace Peace Peace Peace >To Understand This Is A Meaningless Sig.| Peace Peace Peace Peace Peace *** This SIG is currently under construction. Coming features: More dumb quotes! Neat Elaboration of my alias! [This Space For Rent!]
Re: Dungeoun And Dragons Doom
Author: Chris "Strunoph" Norman
Date: Fri, 14 Jan 1994 15:42
Date: Fri, 14 Jan 1994 15:42
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In article <peace.758509964@suburbia>,
Jason Amerson <peace@suburbia.apana.org.au> wrote:
>
> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>type game with random levels using the doom engine.
>--
That would prove the existence of God.
--
/| (Reverend) Christopher Bruce Norman
\`o.@' Ack! Ack! Thbbbpppt! cbnorman@descartes.uwaterloo.ca
=(___)= CS246 Tutor (MC 1014)
U "Strip mining prevents forest fires" -- Smokey the Bear
Re: Dungeoun And Dragons Doom
Author: Robert W. Igo
Date: Sat, 15 Jan 1994 20:54
Date: Sat, 15 Jan 1994 20:54
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In message <CJMMA...@undergrad.math.uwaterloo.ca>, cbno...@undergrad.math.uwaterloo.ca (Chris "Strunoph" Norman) writes: >In article <peace.758509964@suburbia>, >Jason Amerson <pe...@suburbia.apana.org.au> wrote: >> >> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack >>type game with random levels using the doom engine. >>-- >That would prove the existence of God. >-- > /| (Reverend) Christopher Bruce Norman >\`o.@' Ack! Ack! Thbbbpppt! cbno...@descartes.uwaterloo.ca >=(___)= CS246 Tutor (MC 1014) > U "Strip mining prevents forest fires" -- Smokey the Bear Or Frozbot. [********************************* Bob Igo ********************************] "Now let me explain why this makes intuitive sense." --Prof. Larry Wasserman [***************************** gryp...@cmu.edu ***************************]
Re: Dungeoun And Dragons Doom
Author: swi... Dean Switzer
Date: Tue, 18 Jan 1994 16:09
Date: Tue, 18 Jan 1994 16:09
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pe...@suburbia.apana.org.au (Jason Amerson) writes:
> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>type game with random levels using the doom engine.
Yeah, a DOOM/MUD server!!! that would pretty much choke the net and a
cray or two!!!
Deano
--
____________________________________________________________
| Dean Switzer Vc:403-329-3726 | Walkin down the road |
| Inet: swi...@zeta.uleth.ca | With a pistol in your waist |
------------------------------| Johnny your too bad... |
| The Slickers |
-----------------------------
Re: enhancing doom..
Author: sam... Andrew McCormick
Date: Sun, 23 Jan 1994 03:32
Date: Sun, 23 Jan 1994 03:32
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In article <1994Jan10.1...@gps.leeds.ac.uk>, ri...@scs.leeds.ac.uk (R Drew) writes: > >Hi, > I've been playing doom for a while, and although it's good, I can think >of a few things to add.. (these may have been mentioned already - there're so >many messages it's hard to keep up...) > >(these are some things I liked in Ultima Underworld..) > >* the ability to pick things up/use when you want. > >* looking up and down > >* jumping > >* "friendly" people who could help/trade useful items Well, I had a few ideas...the foremost was dismemberments. Say when you're being charged by an imp and you aim your shotgun, but miss a little and only wing the little sucker and you need another shot (or wing) to kill him. How about having a non-essential limb or two fly off in the process. <grin> More violence.
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