🚀 go-pugleaf

RetroBBS NetNews Server

Inspired by RockSolid Light RIP Retro Guy

Thread View: alt.games.doom
10 messages
10 total messages Started by ri... R Drew Mon, 10 Jan 1994 11:27
enhancing doom..
#966
Author: ri... R Drew
Date: Mon, 10 Jan 1994 11:27
27 lines
1339 bytes
Hi,
	I've been playing doom for a while, and although it's good, I can think
of a few things to add.. (these may have been mentioned already - there're so
many messages it's hard to keep up...)

(these are some things I liked in Ultima Underworld..)

* the ability to pick things up/use when you want.

* looking up and down

* jumping

* "friendly" people who could help/trade useful items...


I saw the end of the game (with the rabbits..) - it's left it open for another
game - are there any plans yet (I know it's pretty soon, but are you working on
anything?) - another game I liked, syndicate - mindless violence again :) would
be good with a 3D view ala Doom... teams of players.. missions.. (mini
guns :) (the chain gun's good if a little weedy)etc.

just a thought,


Rich.
Re: enhancing doom..
#967
Author: sim... Greg Simmons
Date: Tue, 11 Jan 1994 01:19
15 lines
819 bytes
R Drew (ri...@scs.leeds.ac.uk) wrote:
: * "friendly" people who could help/trade useful items...

Bullshit!!!!  No way!!!!!  This would ruin everything.


: Rich.


greg
-- 
Greg Simmons
     sim...@wyvern.com
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Goal = World Domination
Re: enhancing doom..
#968
Author: su... sully
Date: Tue, 11 Jan 1994 23:52
22 lines
1074 bytes
Greg Simmons (sim...@wyvern.wyvern.com) wrote:
: R Drew (ri...@scs.leeds.ac.uk) wrote:
: : * "friendly" people who could help/trade useful items...

: Bullshit!!!!  No way!!!!!  This would ruin everything.


: : Rich.


: greg
: -- 
: Greg Simmons
:      sim...@wyvern.com
: -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
: Goal = World Domination

--
 ____     ____
[____]=-=[____] Wade Sullivan   su...@indial1.io.com  "Austin!"  

     
Re: enhancing doom..
#969
Author: da... Daniel Deremiah
Date: Thu, 13 Jan 1994 19:52
5 lines
713 bytes
When you die in DEATHMATCH your stuff should drop where you were so whomever 
killed you could loot!!!!

OH YEAH!
dand
Dungeoun And Dragons Doom
#970
Author: pe... Jason Amerson
Date: Fri, 14 Jan 1994 01:12
14 lines
1333 bytes
sim...@wyvern.wyvern.com (Greg Simmons) writes:

>R Drew (ri...@scs.leeds.ac.uk) wrote:
>: * "friendly" people who could help/trade useful items...

>Bullshit!!!!  No way!!!!!  This would ruin everything.

 Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
type game with random levels using the doom engine.
--
------------------------------------------------------------------------------
To Live Is To Die...                    |    Peace Peace Peace Peace Peace 
To Be Born Is To Cry...                 |   Peace Peace Peace Peace Peace 
To Understand This Is A Meaningless Sig.|  Peace Peace Peace Peace Peace 
Re: Dungeoun And Dragons Doom
#971
Author: tjg... Zelpheriarderizan Xaviera
Date: Fri, 14 Jan 1994 14:30
26 lines
1798 bytes
In article <peace.758509964@suburbia>, pe...@suburbia.apana.org.au (Jason Amerson) writes:
>sim...@wyvern.wyvern.com (Greg Simmons) writes:
>
>>R Drew (ri...@scs.leeds.ac.uk) wrote:
>>: * "friendly" people who could help/trade useful items...
>
>>Bullshit!!!!  No way!!!!!  This would ruin everything.
>
> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>type game with random levels using the doom engine.

	Just wait for that next game coming out from ID in probably 2 years or
so.  Forgot that name...oh yeah Quake.

>--
>------------------------------------------------------------------------------
>To Live Is To Die...                    |    Peace Peace Peace Peace Peace 
>To Be Born Is To Cry...                 |   Peace Peace Peace Peace Peace 
>To Understand This Is A Meaningless Sig.|  Peace Peace Peace Peace Peace 
***
This SIG is currently under construction.

Coming features:
More dumb quotes!
Neat Elaboration of my alias!
[This Space For Rent!]
Re: Dungeoun And Dragons Doom
#972
Author: Chris "Strunoph" Norman
Date: Fri, 14 Jan 1994 15:42
12 lines
1355 bytes
In article <peace.758509964@suburbia>,
Jason Amerson <peace@suburbia.apana.org.au> wrote:
>
> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>type game with random levels using the doom engine.
>--
That would prove the existence of God.
-- 
    /|                          (Reverend) Christopher Bruce Norman
\`o.@'   Ack! Ack! Thbbbpppt!              cbnorman@descartes.uwaterloo.ca
=(___)=  				   CS246 Tutor (MC 1014)
   U          "Strip mining prevents forest fires" -- Smokey the Bear
Re: Dungeoun And Dragons Doom
#973
Author: Robert W. Igo
Date: Sat, 15 Jan 1994 20:54
20 lines
1763 bytes
In message <CJMMA...@undergrad.math.uwaterloo.ca>, 
 cbno...@undergrad.math.uwaterloo.ca (Chris "Strunoph" Norman) writes:
>In article <peace.758509964@suburbia>,
>Jason Amerson <pe...@suburbia.apana.org.au> wrote:
>>
>> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>>type game with random levels using the doom engine.
>>--
>That would prove the existence of God.
>-- 
>    /|                          (Reverend) Christopher Bruce Norman
>\`o.@'   Ack! Ack! Thbbbpppt!              cbno...@descartes.uwaterloo.ca
>=(___)=  				   CS246 Tutor (MC 1014)
>   U          "Strip mining prevents forest fires" -- Smokey the Bear

Or Frozbot.

[********************************* Bob Igo ********************************]
"Now let me explain why this makes intuitive sense." --Prof. Larry Wasserman
[***************************** gryp...@cmu.edu ***************************]
Re: Dungeoun And Dragons Doom
#974
Author: swi... Dean Switzer
Date: Tue, 18 Jan 1994 16:09
15 lines
1306 bytes
pe...@suburbia.apana.org.au (Jason Amerson) writes:
> Hey yeah, like a D&D doom. Cool, maybe someone could bring out a nethack
>type game with random levels using the doom engine.

Yeah, a DOOM/MUD server!!! that would pretty much choke the net and a
cray or two!!!

Deano
--
 ____________________________________________________________
| Dean Switzer Vc:403-329-3726 | Walkin down the road	     |
| Inet: swi...@zeta.uleth.ca  | With a pistol in your waist |
 ------------------------------| Johnny your too bad...	     |
                               | The Slickers		     |
				-----------------------------
Re: enhancing doom..
#975
Author: sam... Andrew McCormick
Date: Sun, 23 Jan 1994 03:32
22 lines
1405 bytes
In article <1994Jan10.1...@gps.leeds.ac.uk>, ri...@scs.leeds.ac.uk (R Drew) writes:
>
>Hi,
>	I've been playing doom for a while, and although it's good, I can think
>of a few things to add.. (these may have been mentioned already - there're so
>many messages it's hard to keep up...)
>
>(these are some things I liked in Ultima Underworld..)
>
>* the ability to pick things up/use when you want.
>
>* looking up and down
>
>* jumping
>
>* "friendly" people who could help/trade useful items

Well, I had a few ideas...the foremost was dismemberments.  Say when you're
being charged by an imp and you aim your shotgun, but miss a little and only
wing the little sucker and you need another shot (or wing) to kill him.  How
about having a non-essential limb or two fly off in the process.  <grin>  More
violence.
Thread Navigation

This is a paginated view of messages in the thread with full content displayed inline.

Messages are displayed in chronological order, with the original post highlighted in green.

Use pagination controls to navigate through all messages in large threads.

Back to All Threads