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Started by Stephen Howe
Mon, 24 Aug 2009 22:11
PL2, MAP3
Author: Stephen Howe
Date: Mon, 24 Aug 2009 22:11
Date: Mon, 24 Aug 2009 22:11
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Hi Playing Plutonia 2. Nice and tough. On MAP 03. How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps? (one to get up the dark brown wall, second to ascend light brown brick lip) Something like that is required. There is an archvile behind red bars. Thanks S
Re: PL2, MAP3
Author: Volfie999
Date: Mon, 31 Aug 2009 01:26
Date: Mon, 31 Aug 2009 01:26
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On Aug 24, 6:11 pm, Stephen Howe <sjhoweATdialDOTpipexDOTcom> wrote: > Hi > > Playing Plutonia 2. Nice and tough. On MAP 03. > > How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps? > (one to get up the dark brown wall, second to ascend light brown brick lip) > Something like that is required. There is an archvile behind red bars. > > Thanks > > S I haven't been able to get through Map 02 yet. I'll let ya know...:)
Re: PL2, MAP3
Author: Volfie999
Date: Fri, 04 Sep 2009 16:12
Date: Fri, 04 Sep 2009 16:12
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On Aug 24, 6:11 pm, Stephen Howe <sjhoweATdialDOTpipexDOTcom> wrote: > Hi > > Playing Plutonia 2. Nice and tough. On MAP 03. > > How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps? > (one to get up the dark brown wall, second to ascend light brown brick lip) > Something like that is required. There is an archvile behind red bars. > > Thanks > > S Anyway. Tough levels, like you said. I had to restart at a lower difficulty just to get through. And yes, I think an archville wack is needed to get you up there. I looked around quite a bit, and there's no way that I can figure to either get up there or at the very least onto that ledge across the way. Even so, you still need another boost over the lip as you say. Seems kind of wasteful of life, however, just to get more life. :)
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