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3 total messages Started by Stephen Howe Mon, 24 Aug 2009 22:11
PL2, MAP3
#94979
Author: Stephen Howe
Date: Mon, 24 Aug 2009 22:11
11 lines
1715 bytes
Hi

Playing Plutonia 2. Nice and tough. On MAP 03.

How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps? 
(one to get up the dark brown wall, second to ascend light brown brick lip)
Something like that is required. There is an archvile behind red bars.

Thanks

S
Re: PL2, MAP3
#94980
Author: Volfie999
Date: Mon, 31 Aug 2009 01:26
14 lines
1663 bytes
On Aug 24, 6:11 pm, Stephen Howe <sjhoweATdialDOTpipexDOTcom> wrote:
> Hi
>
> Playing Plutonia 2. Nice and tough. On MAP 03.
>
> How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps?
> (one to get up the dark brown wall, second to ascend light brown brick lip)
> Something like that is required. There is an archvile behind red bars.
>
> Thanks
>
> S

I haven't been able to get through Map 02 yet.  I'll let ya know...:)
Re: PL2, MAP3
#94981
Author: Volfie999
Date: Fri, 04 Sep 2009 16:12
22 lines
2051 bytes
On Aug 24, 6:11 pm, Stephen Howe <sjhoweATdialDOTpipexDOTcom> wrote:
> Hi
>
> Playing Plutonia 2. Nice and tough. On MAP 03.
>
> How is the soul sphere reached in hexagonal alcove? Is this 2 Archvile jumps?
> (one to get up the dark brown wall, second to ascend light brown brick lip)
> Something like that is required. There is an archvile behind red bars.
>
> Thanks
>
> S

Anyway.  Tough levels, like you said.  I had to restart at a lower
difficulty just to get through.

And yes, I think an archville wack is needed to get you up there.  I
looked around quite a bit, and there's no way that I can figure to
either get up there or at the very least onto that ledge across the
way.  Even so, you still need another boost over the lip as you say.

Seems kind of wasteful of life, however, just to get more life. :)
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