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2 total messages Started by littly_kitty Sat, 21 Oct 2006 18:13
Two quick Newbie Doomedit/Doom 3 questions
#94567
Author: littly_kitty
Date: Sat, 21 Oct 2006 18:13
19 lines
1803 bytes
I am interested in doing these tutorials about Doom edit:

http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=22

1.) Is Doomedit included in Doom 3? I recently bought a (UK) 'Best of
Activision' budget price copy of Doom 3, but there is no mention of the
editor on the box (I don't want to open the box, as once its opened, I
cannot return it).

2.) UnrealEd can be used to create gaming levels that have very little
to do Unreal (i.e. they don't look like something you would expect to
find in an official Unreal game, for example, a 'fairy pink level').

Does the same apply to the editor Doom 3 (and, in case anybody knows,
does the same apply to the FaryCry, Half-Life 2 and Quake III editors).

Thanks for any help,

Meow ^_^
Re: Two quick Newbie Doomedit/Doom 3 questions
#94568
Author: Raymond Martineau
Date: Mon, 23 Oct 2006 01:52
24 lines
2262 bytes
littly_kitty wrote:
> I am interested in doing these tutorials about Doom edit:
>
> http://www.3dbuzz.com/vbforum/sv_dl_list.php?c=22
>
> 1.) Is Doomedit included in Doom 3? I recently bought a (UK) 'Best of
> Activision' budget price copy of Doom 3, but there is no mention of the
> editor on the box (I don't want to open the box, as once its opened, I
> cannot return it).

Doom3 comes with a built-in editor known as D3Radient.  To access it,
type editor in the console or use +editor as a command line option.

> 2.) UnrealEd can be used to create gaming levels that have very little
> to do Unreal (i.e. they don't look like something you would expect to
> find in an official Unreal game, for example, a 'fairy pink level').
>
> Does the same apply to the editor Doom 3 (and, in case anybody knows,
> does the same apply to the FaryCry, Half-Life 2 and Quake III editors).

As long as you have the necessary textures, you can do whatever you
want with level editors.  If you want to create new monsters, be
prepared to larn the basics about programming and modelling.
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