Thread View: alt.games.doom
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Started by rms
Wed, 28 Dec 2005 15:12
Doom3 High Quality Settings Produce Graphical Glitches
Author: rms
Date: Wed, 28 Dec 2005 15:12
Date: Wed, 28 Dec 2005 15:12
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Hi, I'm replaying Doom3, with the latest 1.3 patch and the latest 82.12 nvidia drivers on a 6800GT. The problem is that when HQ setting is chosen, imp fireballs and transparent window areas turn into green blotches. If I uncheck the first "use advanced HQ effects" on the Advanced video options page, the glitch goes away. Anyone know what the problem is? I'm thinking that some recent nvidia driver broke this, but it's been some time since I've played the game, with many updates inbetween. thx! rms
Re: Doom3 High Quality Settings Produce Graphical Glitches
Author: M.W.H
Date: Wed, 28 Dec 2005 15:21
Date: Wed, 28 Dec 2005 15:21
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On 28/12/2005 15:12:48, "rms" wrote: >Hi, I'm replaying Doom3, with the latest 1.3 patch and the latest 82.12 >nvidia drivers on a 6800GT. The problem is that when HQ setting is chosen, >imp fireballs and transparent window areas turn into green blotches. If I >uncheck the first "use advanced HQ effects" on the Advanced video options >page, the glitch goes away. > >Anyone know what the problem is? I'm thinking that some recent nvidia >driver broke this, but it's been some time since I've played the game, with >many updates inbetween. thx! > >rms If IIRC the cvar image_forceDownSize when set to 1 caused green/blue botch problems, use seta image_forceDownSize "0" Theres some pretty nice high quality configs at < http://ucguides.savagehelp.com/Doom3/FPSConfigs.htm > if you want to try those. HTH M.W.H
Re: Doom3 High Quality Settings Produce Graphical Glitches
Author: rms
Date: Thu, 29 Dec 2005 04:44
Date: Thu, 29 Dec 2005 04:44
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> If IIRC the cvar image_forceDownSize when set to 1 caused green/blue botch
> problems, use
> seta image_forceDownSize "0"
You're the man! That did the trick, thanks.
> Theres some pretty nice high quality configs at <
> http://ucguides.savagehelp.com/Doom3/FPSConfigs.htm > if you want to try
> those.
>
> HTH
rms
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