Thread View: alt.games.doom
5 messages
5 total messages
Started by Bob
Sat, 24 Dec 2005 18:57
Mouse problem in Doom II - XP conflict?
Author: Bob
Date: Sat, 24 Dec 2005 18:57
Date: Sat, 24 Dec 2005 18:57
4 lines
1311 bytes
1311 bytes
Can't get a USB or a wireless mouse to operate in Doom II. Anybody had this problem with XP? Game seems to work ok - just the mouse is inoperative. No problem in WinMe... Thanks.
Re: Mouse problem in Doom II - XP conflict?
Author: BW
Date: Sun, 25 Dec 2005 03:57
Date: Sun, 25 Dec 2005 03:57
15 lines
1531 bytes
1531 bytes
"Bob" <rdbr@bellsouth.net> wrote in message news:FPgrf.36359$k76.4929@bignews6.bellsouth.net... > Can't get a USB or a wireless mouse to operate in Doom II. Anybody had this > problem with XP? Game seems to work ok - just the mouse is inoperative. No > problem in WinMe... > Thanks. > > Heard of this problem before. Not sure there's a way around it. Just use a source port like jDoom or Legacy unless you really want to use the dos version for some reason.
Re: Mouse problem in Doom II - XP conflict?
Author: Raymond Martineau
Date: Sun, 25 Dec 2005 04:15
Date: Sun, 25 Dec 2005 04:15
12 lines
1438 bytes
1438 bytes
On Sat, 24 Dec 2005 13:57:07 -0500, "Bob" <rdbr@bellsouth.net> wrote: >Can't get a USB or a wireless mouse to operate in Doom II. Anybody had this >problem with XP? You need to use either the Dos version, or one of the source ports. Source ports for Doom: http://www.doomworld.com/classicdoom/ports/ Noticable ones are prBoom (compatability), ZDoom (versatility), and JDoom (improved rendering). Other options are available, but aren't as popular.
Re: Mouse problem in Doom II - XP conflict?
Author: myk
Date: Sun, 25 Dec 2005 12:38
Date: Sun, 25 Dec 2005 12:38
9 lines
1512 bytes
1512 bytes
Bob wrote: > Can't get a USB or a wireless mouse to operate in Doom II. Anybody had this > problem with XP? Game seems to work ok - just the mouse is inoperative. No > problem in WinMe... > Thanks. The reason is that it accesses the mouse through a VXD file, which Windows XP does not support. So its either no mouse or another version or the engine, as suggested above.
Re: Mouse problem in Doom II - XP conflict?
Author: Jack Rosier
Date: Sun, 25 Dec 2005 21:53
Date: Sun, 25 Dec 2005 21:53
14 lines
1662 bytes
1662 bytes
I recently bought the Doom Collecors Edition and found the mouse inoperative under WinXp. I downloaded & installed jDoom (freeware) and now it all works perfectly. "Bob" <rdbr@bellsouth.net> wrote in message news:FPgrf.36359$k76.4929@bignews6.bellsouth.net... > Can't get a USB or a wireless mouse to operate in Doom II. Anybody had this > problem with XP? Game seems to work ok - just the mouse is inoperative. No > problem in WinMe... > Thanks. > >
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads