Thread View: alt.games.doom
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Started by Peter
Thu, 27 Oct 2005 18:54
Doom Mapping
Author: Peter
Date: Thu, 27 Oct 2005 18:54
Date: Thu, 27 Oct 2005 18:54
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Hey all I'm working on a doom map, but I keep on having the same problem. It happens when the ceiling and floor flat leak out to the surrounding sectors. See screenshot: http://tinypic.com/f1ie05.png. Thanks for any help, peter
Re: Doom Mapping
Author: BW
Date: Fri, 28 Oct 2005 00:07
Date: Fri, 28 Oct 2005 00:07
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"Peter" <peterooms@gmail.com> wrote in message news:1130439292.641543.88080@f14g2000cwb.googlegroups.com... > Hey all > I'm working on a doom map, but I keep on having the same problem. It > happens when the ceiling and floor flat leak out to the surrounding > sectors. See screenshot: http://tinypic.com/f1ie05.png. > Thanks for any help, > peter > Hmm. Are you sure your sectors are closed properly? What editor are you using? I had good results with DEU, especially in conjunction with ZenNode.
Re: Doom Mapping
Author: Peter
Date: Fri, 28 Oct 2005 20:46
Date: Fri, 28 Oct 2005 20:46
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There were some bad sectors, so I deleted them and rebuilt them from scratch. I still get the same problem, though.
Re: Doom Mapping
Author: Raymond Martineau
Date: Sat, 29 Oct 2005 01:04
Date: Sat, 29 Oct 2005 01:04
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On 28 Oct 2005 13:46:31 -0700, "Peter" <peterooms@gmail.com> wrote: >There were some bad sectors, so I deleted them and rebuilt them from >scratch. I still get the same problem, though. You should post the WAD on some temporary webspace - from what I can tell, there's either a malformed environment, or the BSP utility is not functioning properly.
Re: Doom Mapping
Author: Peter
Date: Wed, 02 Nov 2005 17:28
Date: Wed, 02 Nov 2005 17:28
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http://rapidshare.de/files/7098070/DEBOS.wad.html
Re: Doom Mapping
Author: Raymond Martineau
Date: Thu, 03 Nov 2005 02:08
Date: Thu, 03 Nov 2005 02:08
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On 2 Nov 2005 09:28:59 -0800, "Peter" <peterooms@gmail.com> wrote: >http://rapidshare.de/files/7098070/DEBOS.wad.html First thing I noticed is that Linedef 65 (-3840,2928 -> -3840, 3088) is backwards. In addition, Linedef 103 is single-sided when you intended it to be double sided. In any case, note the exact positions where the problems occurr: go as close as possible to the problem, and grab the coordinates (IDMYPOS, or automatically from one of the source ports). Similar problems are usually caused by the linedef being backwards (or incorrectly being one-sided.) BTW, the sector assignments in the southern group of buildings is messed up - this can confuse some node building systems. (Seems that my node builder seems to create additional problems on the map - something that I'll look into. )
Re: Doom Mapping
Author: Peter
Date: Sat, 05 Nov 2005 22:12
Date: Sat, 05 Nov 2005 22:12
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thanks for your help -- i appriciate it!
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