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5 total messages Started by Maddog Mon, 09 May 2005 22:32
DoomII for XP...
#93288
Author: Maddog
Date: Mon, 09 May 2005 22:32
2 lines
1160 bytes
I have DoomII and would like to play it on XP home.
Any suggestions? Thanks, Maddog 
Re: DoomII for XP...
#93289
Author: Kornel Kisielewicz
Date: Mon, 09 May 2005 22:57
21 lines
1797 bytes
Maddog wrote:
> I have DoomII and would like to play it on XP home.
> Any suggestions? Thanks, Maddog 

Try using a differnet engine with the WAD file.

Examples:
PrBoom -- http://prboom.sourceforge.net/
ZDoomGL -- http://zdoomgl.mancubus.net/
Doom3D -- http://www.doomworld.com/doom3d/
WinDooM -- http://www.doomworld.com/doom4win/

or others:
http://www.google.com/Top/Games/Video_Games/Shooter/D/Doom_Series/Modifications_and_Add-Ons/Source_Modifications/

Have fun ;-)
-- 
At your service,
Kornel Kisielewicz (charonATmagma-net.pl) [http://chaos.magma-net.pl]
"From what I've read, a lot of people believe that GenRogue
exists and will be released some day" -- Arxenia Xentrophore
Re: DoomII for XP...
#93290
Author: Marcus Torrent
Date: Tue, 10 May 2005 15:54
7 lines
1425 bytes
Maddog wrote:
> I have DoomII and would like to play it on XP home.
> Any suggestions? Thanks, Maddog

http://www.doomsdayhq.com/

I think this is the best.
Re: DoomII for XP...
#93291
Author: Edward Lee Ah Yen
Date: Sat, 21 May 2005 00:42
8 lines
1289 bytes
Actually, download DOOM Legacy, it runs in OpenGL, and has lots of nifty 
features as well.

Maddog wrote:
> I have DoomII and would like to play it on XP home.
> Any suggestions? Thanks, Maddog 
> 
> 
Re: DoomII for XP...
#93292
Author: Grieve
Date: Sat, 21 May 2005 02:45
23 lines
1808 bytes
"Edward Lee Ah Yen" <iron.palm@sympatico.ca> schrieb im Newsbeitrag
news:428E83E8.3090704@sympatico.ca...
> Actually, download DOOM Legacy, it runs in OpenGL, and has lots of nifty
> features as well.
>
> Maddog wrote:
> > I have DoomII and would like to play it on XP home.
> > Any suggestions? Thanks, Maddog
> >
> >

http://legacy.newdoom.com/

yeah, this was my favorite Doom sourceport for a long time, unfortunately
the development of the new version takes way too long now, so i shifted to
the new ZdoomGL now.

however, it is still a good choice.
but you should process your wads with ZenNode before you play them in Doom
Legacy,
or else you might get a lot of rendering errors and holes in walls:
http://www.mrousseau.org/programs/ZenNode/
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