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8 total messages Started by Inglo Wed, 20 Apr 2005 01:05
Doom 3 mod for NV3/4x
#93144
Author: Inglo
Date: Wed, 20 Apr 2005 01:05
9 lines
1574 bytes
http://www.nvnews.net/vbulletin/showthread.php?t=49067

Iss purty cool, shader messing utility.

-- 
People of the United States! We are Unitarian Jihad! We can strike without warning. Pockets of reasonableness and harmony will appear as if from nowhere! Nice people will run the government again! There will be coffee and cookies in the Gandhi Room after the revolution.

Steve ¤»Inglo«¤
www.inglostadt.com
Re: Doom 3 mod for NV3/4x
#93145
Author: Marcus Torrent
Date: Wed, 20 Apr 2005 02:09
5 lines
1416 bytes
Inglo wrote:
> http://www.nvnews.net/vbulletin/showthread.php?t=49067
> Iss purty cool, shader messing utility.

Woah whatta pictures. Tertsi rules! Good mod utility!
Re: Doom 3 mod for NV3/4x
#93146
Author: bob brozewicz
Date: Wed, 20 Apr 2005 16:03
9 lines
1183 bytes
Inglo wrote:
> http://www.nvnews.net/vbulletin/showthread.php?t=49067
> 
> Iss purty cool, shader messing utility.
> 

anything like this available for ati low-end cards (ati radion 9200)?

i do realize that this is a dumb question but thought id ask anyway.
Re: Doom 3 mod for NV3/4x
#93147
Author: Dan C
Date: Wed, 20 Apr 2005 18:24
17 lines
1535 bytes
On Wed, 20 Apr 2005 16:03:37 +0000, bob brozewicz wrote:

> Inglo wrote:
>> http://www.nvnews.net/vbulletin/showthread.php?t=49067
>> 
>> Iss purty cool, shader messing utility.
>> 
> 
> anything like this available for ati low-end cards (ati radion 9200)?
> 
> i do realize that this is a dumb question but thought id ask anyway.

Don't be dumb.  Of course not.

-- 
If you're not on the edge, you're taking up too much space.
Linux Registered User #327951
Re: Doom 3 mod for NV3/4x
#93148
Author: SnoopJeDi
Date: Thu, 21 Apr 2005 00:56
11 lines
1461 bytes
Inglo wasted my time on 4/19/2005 9:05 PM with the following:
> http://www.nvnews.net/vbulletin/showthread.php?t=49067
> 
> Iss purty cool, shader messing utility.
> 

Saw this on D3W last night.  I'm not terribly impressed, especially 
since I have an ATI.

-- 
-SnoopJeDi
Re: Doom 3 mod for NV3/4x
#93150
Author: Inglo
Date: Thu, 21 Apr 2005 01:44
21 lines
2174 bytes
On 4/20/2005 5:56 PM SnoopJeDi brightened our day with:

> Inglo wasted my time on 4/19/2005 9:05 PM with the following:
>
>> http://www.nvnews.net/vbulletin/showthread.php?t=49067
>>
>> Iss purty cool, shader messing utility.
>>
>
> Saw this on D3W last night.  I'm not terribly impressed, especially 
> since I have an ATI.
>
What kind of ATI you driving Snoop?  9800 Pro?  I just upped from one of 
those to a 6800, very nice. 
Not that I didn't like my 9800 Pro, still a great card.

-- 
People of the United States! We are Unitarian Jihad! We can strike without warning. Pockets of reasonableness and harmony will appear as if from nowhere! Nice people will run the government again! There will be coffee and cookies in the Gandhi Room after the revolution.

Steve ¤»Inglo«¤
www.inglostadt.com
Re: Doom 3 mod for NV3/4x
#93151
Author: Marcus Torrent
Date: Thu, 21 Apr 2005 04:01
11 lines
1742 bytes
Inglo wrote:
> What kind of ATI you driving Snoop?  9800 Pro?  I just upped from one
> of those to a 6800, very nice.
> Not that I didn't like my 9800 Pro, still a great card.

Yup, it is for nvidia cards.

I installed v76.50 beta drivers and got little performance. There is 
r_usegl2 (use OpenGL 2) settings and it works with this new drivers. It 
says on console "unknown command" but I typed it still there seta 
r_usegl2 "1" and timedemo demo1 fps number rises. Happy man, sure.   ;-)
Re: Doom 3 mod for NV3/4x
#93152
Author: SnoopJeDi
Date: Fri, 22 Apr 2005 22:05
17 lines
1934 bytes
Inglo wasted my time on 4/20/2005 9:44 PM with the following:

> What kind of ATI you driving Snoop?  9800 Pro?  I just upped from one of 
> those to a 6800, very nice. Not that I didn't like my 9800 Pro, still a 
> great card.
> 

Driving a 9600SE, but with patient tweaking, I can get smooth 
performance on ultra @ 1024x768.  I prefer to run in high quality mode 
though.  It looks just fine to me.

This mod isn't really practical, because you'd have to go through and 
re-do specular maps to really get results, and even then, they aren't 
enough to blow my mind (especially since I like the original way better :D)

-- 
-SnoopJeDi
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