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5 total messages Started by LoTekGuru Tue, 12 Apr 2005 21:28
Strafe-jumping is back!
#93074
Author: LoTekGuru
Date: Tue, 12 Apr 2005 21:28
10 lines
1581 bytes
Not sure if any of you noticed, but I was checking out the CTF maps that 
came with RoE and just out of habit I tried a strafe-jump when I jumped from 
the upper to the lower level of the first map, and it launched me about 3x 
as far as a normal running jump would have...  After messing around with it 
some, it seems I still need a lot of practice at it.  It's going to take 
some getting used to because the "feel" for SJ'ing isn't the same as it is 
in Q3, but it can be done.  I seem to get the best acceleration on a normal 
SJ by landing on a downward slope and jumping at the same time, kind of like 
the way ramp jumping worked in Q2 but with the slope going in the other 
direction. 
Re: Strafe-jumping is back!
#93076
Author: Cy Edmunds
Date: Wed, 13 Apr 2005 01:03
23 lines
2073 bytes
"LoTekGuru" <lotekguru@NOSPAMinsightbb.com> wrote in message 
news:P3X6e.13597$8Z6.9728@attbi_s21...
> Not sure if any of you noticed, but I was checking out the CTF maps that 
> came with RoE and just out of habit I tried a strafe-jump when I jumped 
> from the upper to the lower level of the first map, and it launched me 
> about 3x as far as a normal running jump would have...  After messing 
> around with it some, it seems I still need a lot of practice at it.  It's 
> going to take some getting used to because the "feel" for SJ'ing isn't the 
> same as it is in Q3, but it can be done.  I seem to get the best 
> acceleration on a normal SJ by landing on a downward slope and jumping at 
> the same time, kind of like the way ramp jumping worked in Q2 but with the 
> slope going in the other direction.
>
>
>

Oh, great. I never was much of a jumper. I could get to the megahealth on 
q2dm1 but that was pretty much my only accomplishment. I guess that's why I 
played a lot of games with hooks.

-- 
Cycho{HHR}
http://home.rochester.rr.com/cyhome/ 
Re: Strafe-jumping is back!
#93075
Author: t00nces
Date: Wed, 13 Apr 2005 03:49
36 lines
3229 bytes
Yes!!! And it's a welcome sight. I'm tired of all these slow assed games 
that try and level the playing field for the n00bs. Let 'em learn like we 
did, strafe or die!!!

Seriously, I thought maybe I had found a substitute for my Q3 addiction with 
HL2CTF, but that sprint bar thingy just pisses me off to no end. As soon as 
you pick up some speed your sprint bar runs out, wtf? I'm a 48 yr old goat 
and can run full speed for longer than 4 seconds, followed by a smoke break 
of course.....

One thing I noticed Lotek, is that if you hit the jump button in the air 
whether strafing or bunnyhopping, you land and kill your jump and speed, but 
still hear the player jump/grunt sound. I guess that was id's feeble attempt 
at placating the n00bs. Seems like an easy enough adjustment from q2/q3 
strafe technique though. All we need now are some servers to start popping 
up. I think I'm gonna order up some hdwe. and put up a 6 slot box (only 384k 
up). I'm in the new orleans area for anybody hanging around that may ping 
good to south central US. I'll post in a few days when the box is up so we 
can investigate this further :) I just love Threewave stuff...


"LoTekGuru" <lotekguru@NOSPAMinsightbb.com> wrote in message 
news:P3X6e.13597$8Z6.9728@attbi_s21...
> Not sure if any of you noticed, but I was checking out the CTF maps that 
> came with RoE and just out of habit I tried a strafe-jump when I jumped 
> from the upper to the lower level of the first map, and it launched me 
> about 3x as far as a normal running jump would have...  After messing 
> around with it some, it seems I still need a lot of practice at it.  It's 
> going to take some getting used to because the "feel" for SJ'ing isn't the 
> same as it is in Q3, but it can be done.  I seem to get the best 
> acceleration on a normal SJ by landing on a downward slope and jumping at 
> the same time, kind of like the way ramp jumping worked in Q2 but with the 
> slope going in the other direction.
>
>
> 
Re: Strafe-jumping is back!
#93077
Author: LoTekGuru
Date: Wed, 13 Apr 2005 06:53
24 lines
2373 bytes
Cy Edmunds wrote:
> "LoTekGuru" <lotekguru@NOSPAMinsightbb.com> wrote in message
> news:P3X6e.13597$8Z6.9728@attbi_s21...
>> Not sure if any of you noticed, but I was checking out the CTF maps
>> that came with RoE and just out of habit I tried a strafe-jump when
>> I jumped from the upper to the lower level of the first map, and it
>> launched me about 3x as far as a normal running jump would have... After 
>> messing around with it some, it seems I still need a lot of
>> practice at it.  It's going to take some getting used to because the
>> "feel" for SJ'ing isn't the same as it is in Q3, but it can be done.
>> I seem to get the best acceleration on a normal SJ by landing on a
>> downward slope and jumping at the same time, kind of like the way
>> ramp jumping worked in Q2 but with the slope going in the other
>> direction.
>
> Oh, great. I never was much of a jumper. I could get to the
> megahealth on q2dm1 but that was pretty much my only accomplishment.
> I guess that's why I played a lot of games with hooks.

That's OK Cy, I never even learned about sj'ing until after Q3 came out.  I 
used to wonder why all the guys that could whoop up on me were jumping 
around the Edge like a madman.  I thought they were just taunting me like 
"I'm even going to jump so you can hear where I am at all times, and STILL 
kick your ass!" LOL 
Re: Strafe-jumping is back!
#93078
Author: SnoopJeDi
Date: Sat, 16 Apr 2005 02:32
26 lines
2287 bytes
LoTekGuru wasted my time on 4/12/2005 5:28 PM with the following:
> Not sure if any of you noticed, but I was checking out the CTF maps that 
> came with RoE and just out of habit I tried a strafe-jump when I jumped from 
> the upper to the lower level of the first map, and it launched me about 3x 
> as far as a normal running jump would have...  After messing around with it 
> some, it seems I still need a lot of practice at it.  It's going to take 
> some getting used to because the "feel" for SJ'ing isn't the same as it is 
> in Q3, but it can be done.  I seem to get the best acceleration on a normal 
> SJ by landing on a downward slope and jumping at the same time, kind of like 
> the way ramp jumping worked in Q2 but with the slope going in the other 
> direction. 
> 
> 
> 
> 

I'm pretty sure there was strafe-jumping in vanilla Doom3.  Look at the 
map "d3frag" (I think it's d3frag.org or something, just google it) for 
a great example of this.

Any user-intended motion was a helluva lot harder to trigger though, I 
suck so hard at strafe jumping that d3frag murders me.  I can do stair 
launches though :)

-- 
-SnoopJeDi
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