Thread View: alt.games.doom
1 messages
1 total messages
Started by pmi... Paul - Miller
Sun, 09 Jan 1994 16:41
A few possible bugs with shareware version...?
Author: pmi... Paul - Miller
Date: Sun, 09 Jan 1994 16:41
Date: Sun, 09 Jan 1994 16:41
27 lines
1971 bytes
1971 bytes
I've found a few *possible* bugs in the shareware version. Can someone verify? Episode 1: Level 3 - NW hallway to hidden alcoves secret passage thing that everyone has been talking about. The alcoves do not come down for me, nor do I hear them come down. On the map, the flashing panels do not turn yellow, like someone said would happen. I had to use idspispopd to get through both of them - but I didn't want to. I DID RUN like mad to get there, to no avail. Episode 1: Level 5 (I think) - this has a circular room after a door and elevator with pressure pads which unleash a bunch of nasties (boy that chain gun comes in handy). There is an acid pit with two pillars, and a button which I think is supposed to bring them down. The first time I came into this room I saved, killed everything, and the pillars did come down (either pressure pads in the slime or the button - can't remember). When I got to the end of the level the game bombed with an alloc error when I activated the exit door. So I reloaded my save game and this time the pillars would not come down no matter what. I had to cheat *again* to get to level 6. Level 6 - I got to the end of this one and I got the alloc error again when activating the exit door. -- Paul Miller Software Engineer | "The opinions expressed by me do not necessarily ASDG, Inc. | reflect those of my employers." - Anonymous
Thread Navigation
This is a paginated view of messages in the thread with full content displayed inline.
Messages are displayed in chronological order, with the original post highlighted in green.
Use pagination controls to navigate through all messages in large threads.
Back to All Threads