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1 total messages Started by pmi... Paul - Miller Sun, 09 Jan 1994 16:41
A few possible bugs with shareware version...?
#913
Author: pmi... Paul - Miller
Date: Sun, 09 Jan 1994 16:41
27 lines
1971 bytes
I've found a few *possible* bugs in the shareware version. Can someone
verify?

Episode 1: Level 3 - NW hallway to hidden alcoves secret passage thing that
everyone has been talking about. The alcoves do not come down for me, nor do 
I hear them come down. On the map, the flashing panels do not turn yellow,
like someone said would happen. I had to use idspispopd to get through
both of them - but I didn't want to. I DID RUN like mad to get there, to no
avail.

Episode 1: Level 5 (I think) - this has a circular room after a door
and elevator with pressure pads which unleash a bunch of nasties (boy
that chain gun comes in handy). There is an acid pit with two pillars,
and a button which I think is supposed to bring them down. The first
time I came into this room I saved, killed everything, and the pillars did
come down (either pressure pads in the slime or the button - can't remember).
When I got to the end of the level the game bombed with an alloc error
when I activated the exit door. So I reloaded my save game and this time
the pillars would not come down no matter what. I had to cheat *again* to
get to level 6.

Level 6 - I got to the end of this one and I got the alloc error again
when activating the exit door. 
--
Paul Miller
Software Engineer      | "The opinions expressed by me do not necessarily
ASDG, Inc.             | reflect those of my employers."   - Anonymous
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